Zzap


Incredible Shrinking Sphere

Publisher: Electric Dreams
Machine: Commodore 64/128

 
Published in Zzap #48

Zzap Sizzler

Incredible Shrinking Sphere

Blast aliens and scratch your head in Electric Dreams ball-shrinking stunner

It's no easy life if you're a shiny little metal ball. For a start, you're shoved into practically every game that's going: marbles, pinball, bowls, executive toys, computer games - you name it, it's got a little round ball in it.

Bet it hasn't got one, though, that can do as many things as the... wait for it... Incredible Shrinking Sphere.

Incredible Shrinking Sphere

You've heard of the Superbowl. Well, this is the Superball. Course, this metal mother doesn't just stay plain old average size - it can change its volume, shrink or grow, arm itself with all sorts of dead complicated missiles, wear a shield, alter its weight and absorb assassins all over ths hop.

Why? Well, me old son, it's a bit like this...

Somewhere in one of those very peculiar abstract worlds you tend to get a lot of in computer games, there are loads and loads of different mazes. Each level is divided into four planes connected by lifts, and all you've got to do is find your way out.

Not easy that, 'cos the floor's made up of all sorts of different tiles which alter your makeup, start decaying when you pass over them or just send you ricocheting off in every possible direction except the one you want to go in. Worse still, there are assassin generators all over the place - if you touch any of these pods or spheres without a shield, you're in prime condition for the scrap heap. Ouch.

Course, if you want to get out alive, it's no good just going all out and whizzing round the course 'coz you'll last about five seconds. What you've gotta do is use yer brain.

So that makes it just about the ideal game for everybody - except Maff.

Maff

When you first pick up ISS, you might not think it's all that great. The controls are a bit fiddly, you keep getting blown up all the time and you get lost in the mazes.

But once you've got the hang of the control method, you start to find your way around and place the ammo dumps at strategic points; from then on, it's really gripping.

The neat graphics and sound effects only make playing the game even more enjoyable! If you're looking for something that's really different and that'll last you a long time, you couldn't get much better than ISS.

Gordo

Well this makes a bit of a change, doesn't it? Actually it reminds me of the good old days, back when I were a lad and there weren't half so many of them licences and tie-ins on the shelves. You've got to admit, this isn't quite as good as Spindizzy (that's one of my favourite games of all time, by the way) but it is extremely original, incredibly devious and packed full of the sort of puzzles you'd bend over backwards (not easy for a tub like me) to solve.

If you know what's good for you, give up Mars bars for a week, wash the car, do a sponsored walk; anything (OK, OK almost anything) just do you can get a copy of this.

Kati

Any wimps out there who've been bawling their eyes out over the lack of originality in the software industry, dry your eyes and come out of the cupboard right now.

As a hotchpotch mixture of the Marble Madness style and loads of puzzle content, this has to be one of the most unusual, original and thought-provoking arcade games to hit Zzap! Towers since Bombuzal.

The action can get really frantic, the puzzles are dead fiendish and there are loads of different levels to explore. Just goes to show you don't need a licence to produce a really brilliant game.

Verdict

Presentation 77%
Tile directory, high score table plus the chance to position your own ammo supplies on both versions. The Amiga lets you abjust joystick control.

Graphics 82%
Detailed backgrounds plus very realistic 3D and ball movement, but there isn't that much colour.

Sound 93%
Haunting title tune (reminiscent of Delta) with abstract effects on the C64. Funky Amiga title tune with suitable banging and echoing in-game effects.

Hookability 89%
Control method takes a bit of getting used to - but once you've got the hang of that, you're away.

Lastability 93%
With so many complex levels, you won't stop playing this for quite some time.

Overall 91%
A highly original and engrossing Marble Madness-style puzzle game.