Crash


Implosion

Author: Robin Candy
Publisher: Cascade
Machine: Spectrum 48K/128K

 
Published in Crash #48

Implosion

A white dwarf - a dying star - has been plucked from its position in space by an unknown force and propelled towards Earth on a collision course. Panic grows. This renegade star must be stopped. You are the pilot and air warrior charged with that task.

Something or someone has set up a series of eight defence grids around the white dwarf . To destroy the approaching colossus these must be stripped away.

You have a space fighter which can rotate, accelerate and decelerate, dive and climb. More importantly, it's equipped with a forward-firing double cannon.

Implosion

Pure energy spheres drift in and out of the protective gridwork that surrounds the star. Cannon fire will make these spheres explode, and you can collect some energy crystals from the exploding spheres. Then you have a fresh source of energy for your shields and lasers.

You can also pass inside the grid, but it's very risky.

When all of the white dwarf 's protective layers have been stripped away, the trench that leads to the centre of the star is revealed. You can now get to the core, where the final part of the mission has to be completed.

Comments

Implosion

Joysticks: Cursor, Kempston, Sinclair
Graphics: monochromatic and unimaginative
Sound: not worth mentioning
Options: definable keys

Robin … 35%

'Implosion can best be categorised as a simple shoot-'em-up. The playing area where all the animation takes place is monochromatic, which safely avoids any masking or attribute problems, and visually the game is unimpressive. Sound is lacking, too. The controls are simple to use, which makes it quite playable, especially as there are no complex instructions to absorb; unfortunately there's not much else to absorb the player in Implosion either.'

Mike … 45%

'Implosion is one of the most dull and uninteresting games I've played for ages. The graphics are monochromatic and very boring; you can weave through the grid for ever and ever but there's very little variation.'

Nick … 30%

'Implosion holds nothing special. Just flying about killing the odd alien life form isn't much fun; I've had more fun playing Space Invaders than playing this. There's one neat part where you can weave in and out of the grid, but that's about it.'

Robin CandyNick RobertsMike Dunn

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