A graphics/text game in which you stagger through a series of rooms getting keys, matches, blazers, bottles, stilts and who knows what else, evading snakes, nasties (sic), spectres and pits, trying to find the treasure trove of AM.
The keys are needed to open doors, both being colour coded, but don't ask me what all the other stuff's good for because instead of getting lives, you're simply sent back empty-handed to the beginning - which makes it real difficult to solve problems.
Making a map is essential, as usual. It's in 3D but the detail is very crude and everything is in garish primary colours, making it pretty unlovable. One for the patient sloggers.