The two authors of the latest Ere game are Philippe Taupin and Michel Rho. You may remember the latter for producing Get Dexter. This new release isn't similar except for featuring lots of robots. It's best described as an arcade puzzle. And it once again demonstrates the value of originality.
You are in a computer complex, and in each location you have to re-route a module. The module appears from a yellow door and is directed by arrows through a red door. You have to change its path so that it exits through a green one.
You view the rooms from the same 3D aspect as in Get Dexter but with considerably different graphics. They're much smaller, more detailed and full of colour. I found that they were too small and intricate and, for once, something a little chunkier would have been appreciated.
Besides the three coloured doors there are one or more gates in every room that connect to other rooms. At first, rooms will seem fairly inactive. But drop a magnetic key to move things around, and all hell breaks loose: Robots will leap into action and pursue you around the room. Mushrooms can kill on contact or steal your key. Other robots drain energy or pinch your heatball.
The heatball is used to destroy robots and can be thrown out to bounce around the room. It has to hit something or be collected before it can be thrown again. Clear the room of robots and then you can start redirecting the modules.
Arrows can be moved around or have their direction reversed. In some cases they will disappear if you bang into them.
I was very disappointed at first, but the game really grows on you. Solving the problem in each room isn't too difficult. But when combined with trying to stay alive against heavy robot activity, it gets a lot tougher. An original title that's well worth a look.
Remember Get Dexter? Its author is half to blame for Ere's latest - Despotik Design - and has used the same colourful three-dimensional perspective. He also treats you to an abundance of cute characters. An enjoyable game, but not quite up to the standards of Dexter.
P. Intricate and colourful objects and screens.
N. Too small to be appreciated.
P. Good title tune.
N. Few effects.
Grab Factor 69%
P. Instructions leave just enough to work out yourself.
N. Slow and confusing to start with.
Staying Power 82%
P. Lots of different rooms to solve.
P. Plenty of action as well as simple, addictive puzzles.
A worthy, original game.