Amstrad Action


Confuzion

Publisher: Incentive
Machine: Amstrad CPC464

 
Published in Amstrad Action #1

Confuzion

This aptly-named game places you in a 64 level factory where you have to destroy its stock of confuzion bombs. Each level is represented by a box containing a network of fuzewire on a grid on the outside of which will appear the bombs.

Somewhere inside the grid appears a spark which burns along the wire. You have to guide the sparks along the wire. You have to guide the sparks to the bombs to explode them. You do this by shifting the sections of the grid into a space, much like a letter square puzzle. All this has to be done within a time limit set by a burning timer-fuze.

The spark's short existence is further reduced if it hits a dead end, solid block or runs off the edge of a block. It can be put out by drops of water that patrol the wire or by running out of time. When time is running low the revolving bombs turn yellow and you'll have to move very fast.

Confuzion

You can start at levels 1, 9, 17, 25, 33 or 41 but the later levels introduce some really fiendish layouts and more bombs. Lateral thinking is often required to get you to your goal.

Good News

P. Frantic, brain-teasing action.
P. Refreshingly different gameplay.
P. Lots of levels and complex problems.
P. Free piece of music on side B of the cassette.

Bad News

N. May have too high a frustration level for many.
N. The free music on side B is dreadful.