Being Left Is Not Right ======================= The Game -------- Are you good at videogames? Enough to play two of them at the same time? Dare to beat a platform and a "shoot'em up" at once (or look for a friend if you can't do it!) The Story --------- Being Left behind is not right. Some of your friends have been abandoned on distant planets with no chance of coming home. Get into your ship and travel through fifteen worlds to help your stranded fellows. Complete the objectives of each level which are shown at the bottom of your screen. The path to the ship will then open and your partners can go aboard. For example, in Level 01 the man only has to touch the switch in the upper section (half of the barrier dissppears), but unless you shoot ten enemies with the ship the other half of the barrier won't disappear. And you have to do this without losing a life because the screen and objectives reset from start every time one of your characters dies. And watch your jump, your friends can jump high but will pass away if they fall too far. Every time you complete a level, you will get an extra life. Gather enough for the hardest screens. Are you ready to save them all on your own? or will you need a friend to give you a hand? Game Controls ------------- Moving the ship (left of screen): W - Up, S - Down, A - Left, D - Right Moving the man (right of screen): O - Left, P - Right, SPACE - Jump To make things easier, the ship shoots automatically; but beware, the ammo is limited in some levels. Loading ------- LOAD"" (ENTER) 128K users use tape loader. 128K users will be treated to the music from artist EA (https://zxart.ee/eng/authors/e/ea/) Game Credits ------------ 2019 - Created by AGD & Carlos Pérezgrín Music by EA (https://zxart.ee/eng/authors/e/ea/) Intro Theme: EA - "Away from home" https://zxart.ee/eng/authors/e/ea/away-from-home/ Main Theme: EA - "Hrenagment" https://zxart.ee/eng/authors/e/ea/hrenagment/ Boss Theme: EA - "Surprize" https://zxart.ee/eng/authors/e/ea/surprize/ Acknowledgements ---------------- Jonathan Cauldwell (AGD v4.7), Paul Jenkinson (AGD Tutorial), David Saphier (AGD Musicizer II v1.7), Luca Bordoni (freeing space for extra code), and Rafa Vico, GreenWeb Sevilla & Azimov (for helping me building the final .tap)