LOADING INSTRUCTIONS There are 2 games on each side of the cassette, one recorded after the other, with a gap of about 10 seconds between the games. To load a game have tape positioned before the start of the game you want, then… 48K users: Type LOAD “”. Press ENTER. Play tape. 128K/+2/+3 users: Press ENTER. Play tape. If this does not work, load the game in the following way: Press the up arrow key next to the SPACE bar so that the blue bar is over the words 48 BASIC on the screen. Then press ENTER. Then press J. The word LOAD should appear on the screen. Press the “ key (near the bottom left of the keyboard) twice. Press ENTER. Play tape. BMX SIMULATOR Joystick control for 1 or 2 players: Fire button pressed - Accelerate Fire button not pressed - Brake Joystick left/right - Turn left/right Press N to change the number of courses in the Championships. Press S to start. For ACTION REPLAY press A at the end of each course. Then hold down S if you want Slow Motion. GRAND PRIX SIMULATOR Player 1 Player 2 Turn Left Z N Turn Right X M Accelerate F G Reverse C B To redefine these keys or select Joystick press CAPS SHIFT E. Press 1 or 2 to start a 1 or 2 player race. PRO SKI SIMULATOR Use redefine keys before starting race. Press R to redefine keys/joystick. Press I for instructions. Press N to enter new players names. Press 1 or 2 to start a 1 or 2 player race. Press Q to quit. PRO SNOOKER SIMULATOR O Rotate cue clockwise quickly W Rotate cue anti-clockwise slowly E Rotate cue clockwise slowly SPACE Player 1 shoots ENTER Player 2 shoots SYMB SHIFT 5 Move spin position 6, 7 and 8 CAPS SHIFT A Ask opponent to play Again CAPS SHIFT C Concede CAPS SHIFT N New game CAPS SHIFT S Save game to tape CAPS SHIFT L Load game from tape R Instant Replay of last shot CAPS SHIFT Move nominated ball CURSORS CAPS SHIFT P enter Practice mode CAPS SHIFT R Restore balls to last position SYMB SHIFT R Remove nominated ball G return to Game mode PLAYING TIPS Spin Control The big white ball at the top left hand side of the display represents the player’s view of the cue ball. The dot in the centre being the point at which the ball will be struck by the cue, this can be moved to cause spin. Shooting The players use separate keys to shoot and so the program can tell which player is about to play. Playing out of turn is not allowed. To shoot, a player presses his own key twice. The strength of the shot will be determined by the length of time between the successive depressions of the key…the quicker the second shot follows the first the stronger the shot. After a player has played a foul shot, his opponent may tell him to play again by pressing SHIFT A. Nominating a ball To nominate a ball you press the value of that ball. That is 7 for black. 6 for pink etc. Press 0 for the white ball. After pressing the key the appropriate ball will start flashing. While the ball is still flashing pressing any key other than N will complete the nomination. If you are nominating a red (by pressing 1), then one red will flash. Press N to move to the Next red, until you reach the desired one. Practice Mode In practice mode you are allowed to do things not otherwise permitted e.g. you can move or remove any ball. You can retake a shot by restoring the balls to the position they occupied before the last shot. To go into practice mode press CAPS SHIFT P and to return to game mode press G. Note that you are allowed to set the table as you wish in practice mode and then start a game from that position by going into game mode. However, the cue ball must be played from the semicircle. To move or remove a ball it must first be nominated. Code Masters are always on the look out for good machine code games programmers, and computer artists. If you have written a game which you think is publishable, or have a good graphics demo, please send it to: David Darling, Code Masters, P.O. Box 6, Southam, Warks. CV33 0SH. (England).