Galaforce ========= Galaforce --------- In the midst of the 25th century, the United Cosmological Federation declared war on the savage, belligerent aliens inhabiting the Magellanic galaxy. Only the most experienced of the U.C.F. pilots were chosen to embark upon the perilous mission of conquering and overthrowing the hordes of Magellan, the Galaforce. Playing Instructions -------------------- Galaforce aliens attack in precise preconceived formations, each zone comprising several such formations. You must pilot your spaceship carefully, avoiding the aliens or shooting them whenever possible. Some aliens have to be hit more than once to destroy them: the score for killing each type of alien and the number of hits required is shown in the Alien Identity Parade. You have four spaceships, an extra spaceship is awarde when your score reaches 20,000 points. Pilots' Briefing ---------------- Zone 1 (The Perimeter) includes the following formations: a. Quazars in Zig-Zag formations b. Maadis in a Criss-Cross formation c. a Shower of Diones d. Diones in U-Turn formations This is a warning zone. If you keep to the edge of the zonal screen, these aliens are quite harmless, but you should attack them - the Federation abhors cowardice. Zone 2 (The Spearhead) has Pateras and lanitias in Paired Loop formations - harmless if you keep to the centre. Pateras also appear with Quazars and Ejnars in a Multiplier formation. To complete this zone you must shoot these aliens. Zone 3 (The Offensive) Use vertical as well as horizontal movement. The Staircase and Big Digger formations are used for the first time. Zone 4 onwards; the aliens drop bombs towards you. At the end of Zone 4, the aliens assemble into the inciting Deck of Cards formation. Zone 5 (The Annihilator) Aliens use the Switchback, Poisson and Corkscrew formations. The Federation has not issued any official information about Zone 6 or later zones. However, it is known that the dreaded Snaker formation first occurs at Zone 11, and it is reported that the aliens start to drop homing bombs in Zone 14 (The Impossible). Game Features ------------- 8-directional movement of the player's spaceship: fast and slow-speed bombs which home in when later zones are reached; keyboard and joystick control; self-play demo mode; high score table; and superb atmospheric music. Game Controls ------------- Z - Left, X - Right, * - Up, ? - Down, RETURN - Fire S - Sound On/Off, ESCAPE - Quit, K - Toggle Keyboard/Joystick Press SPACE (or fire on joystick) to start the game. P - Pause On/Off (BBC only), H - Pause On/Off (Electron only) On the Electron, if playing with a joystick, you may toggle the joystick type with D (Digital/First Byte) and P (Plus 1). The joystick type is shown at the bottom of the screen. C - Change Colours (Electron only) Press C on the title page beore restarting the game. You can now change the three background colours to any colour except black by pressing the 1, 2 or 3 keys. Loading ------- Tape: CHAIN"" (RETURN) Disc: Hold SHIFT and tap BREAK.