Daley Thompson's Super-Test =========================== Daley Thompson's Super-Test --------------------------- Concentration for Pistol Shooting, the grace of a Springboard Diver, Stamina for Cycling and Rowing, sheer muscle power for Tug O'War, speed and precision for the Giant Slalom and Ski Jump, the accuracy and pace of a centre forward - you'll need all these qualities to pull through the two days of events in this giant sports extravaganza. The Game -------- You have three lives and must pit your skills and agility against the computer and the clock. Failure to 'qualify' in any of the events will forfeit a life. Day One ------- Pistol Shooting --------------- The game is designed to test finger co-ordination and fast response is required, particularly as you reach more difficult skill levels. Wait until one of the six targets turns towards you, aim the sight using the two running keys (one vertical, one horizontal) and fire at the cross-wires at the centre. Points are awarded for accurate shooting (600 for a bullseye). There are three chances to qualify and you are allowed eight shots per qualification round. Hint: It is easier if you move the sight diagonally towards the target, allowing more time for fine correction. Cycling ------- Wait for the starting gun - you're off; now alternate the running key (or joystick) for maximum speed in this sprint against time. (Only one chance to qualify in this test of stamina.) Spring Board Diving ------------------- You are allowed three attempts at each dive. When ready, press the fire button to begin bouncing (to gain more height press again as you touch the board). The diver springs three times before diving off, when repeated left/right key depressions will make him somersault. Press Fire again to straighten up for a perfect head-first dive. Four judges give marks (0-9) for: a. Take Off b. Number of somersaults c. Dive finish d. Overall grace Hint: On take off (bouncing), pressing the Fire button at the lowest position gives maximum points and also extra height for more somersaults. Giant Slalom ------------ Wait for the starting beep. Push off - you have a short run to increase your speed until the first flag appears (use left/right control alternatively). Now press the fire button to transfer control to skiier's movement guiding him down the course, through the sets of flag poles, by using the appropriate left or right controls. To complete the run correctly, you must pass through all gates in a specified time. (You have two chances to qualify.) Hint: Skiing directly down the slope will give you maximum speed; sharp turns will cut your pace dramatically. Note: Keep a note of your score on day one so that you can produce a grand total for the two day's events. Day Two ------- Rowing ------ Wait for the starting pistol! Use continuous left/right movement to increase your speed. You are racing against both the clock and your CPU opponent. (You must beat the clock to qualify but coming in first gives extra bonus points.) Penalties --------- Your player will run towards the spot, use alternate left/right keys to build up the power for the shot. When the ball is reached, press Fire to kick. The direction of the ball is determined by the timing of the kick and the angle is altered by the length of time that the fire button is depressed. You have five shots and to qualify you must score two goals. Hint: The goalkeeper will respond to save the ball - but he is susceptible to the same kind of shots that score in a "live" game. Ski Jump -------- Use continuous left/right movement to build up your speed down the slope enabling the jump to be sustained for a longer time. As your reach the end of the slope, press the fire button to enable the skiier to leap into the air (the nearer to the end of the slope, the better). As your man touches down on the snow press the fire button again but be careful, good timing is all important to avoid a nasty fall! You have three chances to qualify. Tug O' War ---------- First choose your opponent (point with the cursor hand and press fire to select). To qualify you must select an opponent with matching ability (or above) as indicated on the screen. Now to do "Battle" - Use continuous left/right controls to increase the overall power and drag your adversary over the boundary! You have three chances to qualify. When you complete all the tests, the day restarts and you can compete again at a more difficult level. Good luck! Game Controls ------------- Z - Left, / - Right, SPACE - Fire You may use a joystick if you prefer. On pressing Fire to start the game you are required to write your name. Do this by pressing right or left controls to change the letters displayed on the screen and press Fire to select the correct one. Loading ------- Tape: CHAIN"" (RETURN) Disc: SHIFT-BREAK Note: Daley Thompson's Supertest is an eight event game divided into two days of competition. If playing from tape, the first day's tests are recorded on side one of your data cassette and the second day's one side two.