It's only really necessary to use the punch and kick to knock the enemies down... but they get up again, giving confusing exhaustive boredom with addictive toughness. The agonising multi-load on the thing does it no favours either.
The first two games fared averagely on the C64 because they were vector graphics only, and the C64 isn't very well equipped insofar as vectors are concerned. But this one will fail because it isn't much fun.
The original concept of Arkanoid is so brilliantly simple, and so simply brilliant, that, warts and all, Revenge Of Doh couldn't ever be a total turkey. But the poor sprite detection renders the gameplay unpredictable, and therefore naff.
You get two versions on the same tape but the overall problem with both is that without the appeal of huge sprites and great pressure pads to thump (as in the arcade) Street Fighter loses its appeal a bit.