Machine | Review Of | Quote | Score | ||
---|---|---|---|---|---|
BBC B/B+/Master 128 | Play It Again Sam 9 (Superior/Acornsoft) | The weakest is Steve Davis' Snooker, and the most outstanding Camelot - a new and challenging arcade adventure that's sure to have you hooked. | 90% | ||
Acorn Electron | The Way Of The Exploding Fist (Melbourne House) | The Way Of The Exploding Fist is professionally produced and very enjoyable. | 80% | ||
BBC Model B | Galactic Commander (Micro Power) | The variety between levels keeps the game fresh and the humorous notes that preface each level add a touch of light relief. | 90% | ||
BBC/Electron | Educational 1 (Golem) | The value of memory training is often underrated, yet it is a fundamental skill of both reading and writing. | 94% | ||
Spectrum 48K | The Final Mission (Incentive) | The usual adventure commands are present and interpretation of human input is good. | 87% | ||
Commodore Vic 20 | Chattercount (Currah Comptor Components) | The use of graphics was good, and emphasis was placed on objects which appeal to young children. | 78% | ||
Commodore 64 | Kong Strikes Back (Ocean) | The use of graphics is colourful and neat and the rag background music is most enjoyable. | 78% | ||
Commodore Vic 20 | Plague & Alien Demon (K-Tel) | The two-game package is good value, but K-tel will have to improve its standards if it wants to succeed in the software jungle. | 63% | ||
BBC B/B+/Master 128 | Ballistix (Superior/Acornsoft) | The two player version is more challenge than the one player and is the only one that saves Ballistix from being a complete flop. | 70% | ||
Commodore Vic 20 | Arcadia (Imagine) | The true test of a game like this is the "just one more go" syndrome; with Arcadia, you will find yourself suffering from just that. | 86% | ||
Spectrum 48K | Small Business Accounts (Sinclair Research) | The total inflexibility of the system make the profit or loss figure more unreliable with each update. | 43% | ||
Spectrum 48K/128K | Pirate Island (Work Force) | The text was sufficiently expressive to create the necessary atmosphere, but the trick of drawing a 'curtain' down over the screen before showing the next location is irritating. | 50% | ||
Commodore Vic 20 | Sword Of Hrakel (Romik) | The text formatting is fair and there are no obvious bugs. | 80% | ||
Commodore Vic 20 | Data Pack (Sumlock) | The standard of programming could not be called elegant, structured or easy to follow, but it does at least seem to work. | 58% | ||
Commodore Vic 20 | Bongo (Anirog) | The sprites are impressively large and detailed but that means the action is slow. | 30% | ||
BBC Model B | Alien Break-In (Romik) | The speed of the ships is impressive, and the sound is good too. | 85% | ||
Spectrum 16K | Rabbit Shoot (Phipps Associates) | The speed is pretty slow for a game written in machine code, and the game itself is altogether quite boring. | 46% | ||
BBC Model B | The Spanish Tutor Level B (Kosmos) | The Spanish Tutor proved a thoughtfully created package and should be useful tool in Spanish learning for individuals and in conjunction with other aids in school. | 90% | ||
Spectrum 16K | Meteoroids (Softek) | The spacecraft looked remarkably like a fly, and using my favourite command - hyperspace - hopped about like one! | 89% | ||
Acorn Electron | Dare Devil Dennis (Visions) | The sounds for bikes, boats and skis are also very attractive if not wholly realistic. | 85% |