Zynaps is a shoot-em-up set in an alien infested planetary system.
The game begins with our hero escaping in Scorpion fighter from an alien
space station out into deep space. Battle continues through asteroid storms
to a nearby planet from where, equipped with weaponry and hyperspace units
taken from many destroyed alien craft, he sets out in search of the secret
After many terrifying battles fought throughout the solar system our hero
discovers the location of the alien base and the final conflict can begin.
The Scorpion Attack Fighter
The MK1 Scorpion is supplied with a wide range of sophisticated equipment
and weaponry powered by an internally mounted fuel scoop.
The main drive units can be operated at four power levels ranging from
low power for delicate control in tight spaces, to maximum setting for high
speed combat in deep space.
Pulse Lasers: Ideal for heavy duty alien blasting. These wing mounted lasers also have four power settings.
Plasma Bombs: Two independent bomb throwers provide awesome destructive power against ground-based targets.
Homing Missiles: These self propelled missiles carry scaled down planet bursting warheads and, once locked onto target, will destroy almost any large alien craft.
Seeker Missiles: The ultimate in intelligent weaponry. Seeker missiles carry automatic target acquisition circuitry designed to lock onto any target they are able to destroy.
The Fuel Scoop
This provides the power to activate the Scorpion's main systems. To
activate a piece of equipment (weapons, propulsion etc) collect sufficient
fuel to highlight desired equipment in the "Weaponry Activation Indicator",
then collect one more piece of fuel with the scoop in "Activation" mode.
To go into activation mode hold down the fire button until the ship changes
from yellow to blue and keep it depressed while picking up the fuel. The
new equipment will be activated, or its power setting increased and the
indicator reset to position one - Speedup.
The Weaponry Activation Indicator displays, in order:
SPEEDUP. Increase Speed
FIREPOWER. Increase laser power
BOMBS. Activate bomb thrower
MISSILES. Enable missile targeting
SEEKER. Enable seeker missile
The opposition in Zynaps comes in five dangerous varieties:
Small flying craft can usually be destroyed with one hit from a laser, bomb
or seeker missile. Honing missiles cannot lock-on.
Dangerous planet-bound defence installations require multiple laser hits or
a single bomb or seeker missle to destroy them.
Alien Command Ships
Large flying craft, heavily armed and well protected. These can be
destroyed with multiple laser hits or homing missiles.
Consist largely of asteroids and other flying debris - keep well clear!
Warning: Alien craft are known to well armed with a variety of missiles,
homing missiles and mines!
Points are awarded for blasting individual aliens and special bonuses for
destroying complete formations of more dangerous aliens.
Bonus lives are awarded at 10,000 points and every 20,000 thereafter.
25 frames per second.
High resolution multi-coloured scrolling graphics.
3 dimensional parallax starfield.
Myriad of sprites.
Use a joystick or define your own keyboard keys to simulate left, right,
up, down and fire. During the title sequence:
During play the fire button fire weapons or when held down activates the
fuel scoop. Some weapons require the fire button to be held down before
they will fire. To pause the game during play press key 4. Press fire to
restart or Q to quit.
Game Design: Dominic Robinson & John Cumming.
Code: Dominic Robinson, John Cumming & Michael Croucher.
Graphics: Dominic Robinson, John Cumming, Steve Crow & Mark Jones.
Sound & Music: Steve Turner, J Dave Rogers, Kevin Greave & Nigel Greave.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
R-Type (23rd June 1984) (Spectrum 48K/128K/+2/+3) One of the finest shoot-'em-ups of all time, in which you build up an ever-more impressive selection of weapons... unless you get killed, in which case you lose them all.