Ziggy was a normal happy young boy - until the day he strayed too close to an experimental matter transporter. Suddenly he became half boy, half spring - like a human pogo stick - and found himself trapped in a multi-dimensional board game played on platforms that float in space and time.
To survive he must collect all the pyramids that he can find, avoiding the deadly Sliding Cubes, Bouncing Balls, Poison Squares and Glue Puddles. Can you help Ziggy reach the final platform, where the girl of his dreams awaits?
collect them, each and every one
Skull & Crossbones
sap Ziggy's energy. Get off quick!
give temporary immunity
push Ziggy in that direction. Used to move from one platform to another
allows Ziggy to go up to the next level, provided he has collected all the pyramids on the current level
takes Ziggy down to the level below
Meters And Counters
displays which length bounce you are using. Bigger bounces use more energy
how much energy Ziggy has left; you lose a life when it runs out
tells which level you are on
shows the percentage of the game completed
how many lives are left. You start with six, and get an extra life for every 10% of the game completed - you'll need them!
The game has fifty levels, containing 200 platforms. Complete all fifty levels and Ziggy can get together with the girl of his dreams on the final platform. It's springtime!
Define your own control keys. The following keys are also used:
RETURN - increase bounce
SPACE - decrease bounce
COPY - pause game
DELETE - restart paused game
ESCAPE - abort game
On the title screen only, you can press Q to turn the music off, S to turn it on.
During the loading sequence you have the opportunity to choose the main directional control keys. When the game has loaded the title screen will be displayed; press 1 at this stage to play Ziggy using the built-in screens, or 2 to load a set of screens you have designed yourself.
The Screen Designer
To load the screen designer type CHAIN"SCDES" and press RETURN. (If you have tape you will find the designer immediately after the main program). Make sure you have a blank tape or formatted disk available to store your customised screens.
Cursor Movement Keys
Use Z and X to move left or right, * or ? to go up or down.
Press N when you want to go to another level. Enter the level number, from 0 to n+1 when n is the highest numbered level designed so far. When you are ready to save your custom screens, press S (Keep a not of the filename you choose). Press L to load screens you have previously saved.
How To Design Your Own Screens
Each level consists of four screens, and you can have up to fifty levels. Use the movement keys to get around, placing the special types of square in position by pressing the keys shown in the menu on the right side of the screen.
Each screen must have one and only one pyramid. It must also be accessible - use the arrow squares. You can have up to four Cubes and Balls per screen, in any combination. Finally, each level must be accessible - use the up and down squares.
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A cheat for this game was included on the Cheat It Again Joe 3 compilation, released by Impact (Refer to the specific instructions on that compilation and match the cheat to the specific version. Note that emulated versions of the game may not work with this cheat).
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).