This superb sports simulation with incredible graphics allows you to compete against the computer and the clock in six challenging winter sports events:
Down Hill Skiing
Each event has a Practice and Play mode. Practice mode is entered by pressing "0" and in this mode, the score is not incremented and no Olympic record can be gained.
In Play mode, entered by pressing "1", you have three attempts to beat the Olympic Record. If you succeed, 1000 points will be added to your score.
The computer record for each event is shown in the right hand box with your score in the left hand box.
A high score table will be displayed after the completion of Event 6.
Controls: Z and X control the competitor's skates. Start off slowly gaining speed as you go, quick movement of the keys will cause him to slip on the ice and lose speed. Your computer pacer is there to help you gain that fastest time of the day.
Controls: Z and X. Space Bar = Jump. Pressing Z and X keys quickly will propel your skier down the slope. As he nears the end of the slope, press the Space Bar for a safe successful jump. To score maximum points gauge your take off position carefully. Too early will shorten your jump but too late will spell disaster.
Controls: Z moves Skier left. X moves Skier right. Press Space Bar to start your run, then guide your skier through the gates. A ten second penalty is incurred if you fail to ski between the flags or if one is hit. Hitting a tree will end your run.
Controls: Same as Event 3. The downhill course has no gates but watch those trees!
Controls: Space Bar will start your descent down the Cresta Run. As you ride through the corners, your speed will pick up considerably. Z and X (left or right) compensates your body learning, helping to keep your sledge within the ski banking.
Too much correction will slow your speed down while too little correction will allow you to go into a corner too quickly then it's away off into the tree for you!
Controls: Z moves player left. X moves player right. Holding down the key will increase the speed of the throw enabling you to position your stone as close as possible to the centre pin. Release the key to throw the stone. Between 1 and 6 points are awarded depending on the position of the Curling Stone, each round is termed an 'End'.
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