Where Good embodies Bad and Fantasy becomes Reality
White Magic is a unique arcade adventure in which you can actually transform between all four characters at any time during play. It features 32 massive action-packed levels filled with aggressive evil guards and trolls, haunting ghosts and spectres, curious objects to find and use, transporters and much, much more.
To complete the game you must survive all 32 levels, each with its own theme. Certain characters will fair better than others on different levels and it is your job to know when to transform between characters if you are to succeed.
White Magic is not a game for the faint-hearted; it is a fast-action game which requires fierce hand-to-hand combat and frantic weapon fire. Each character has his or her own levels of energy, weapon strength, magical power and armour. And by carefully collecting the artefacts as you progress through the levels you can develop each of the characters to their maximum potential.
Artefacts can be useful or harmful and include such things as potions, spellbooks, amulets, time-bombs, swords, time-pills, scrolls, shields, ammo-boxes, staffs and rings. White Magic puts you amongst heroes in a world of magic, danger and adventure. Is it all just a dream?
Kaldor The Leprechaun
This skilled archer has little in the way of strength or armour but has two unique magical gifts. Firstly his ability to run like the wind can prove very useful to avoid hoards of enemies and to save precious time. Secondly he alone can leap over otherwise insurmountable mighty tree trunks.
Cheysul The Titan
This huge being has incredible strength and a massive axe allowing him to quickly annihilate all fores in ihs path. His great strength enables him alone to push gigantic casks out of his
way. But he only has limited magical powers making his use of potions quite ineffective.
Moriana The Warrior
Moriana is a fearless warrior. What she lacks in brute strength is easily compensated by her body armour and sculptured shield. This is complimented by a razor-edged sword and makes her highly effective in hand-to-hand combat. And she alone can hack down the rank vines that can hinder progress.
Mandrake The Enchanter
A 200-year-old exponent of the Art of White Magic who can cast potions of great strength weakening all adversaries opposing him. He can also hurl deadly fireballs with great accuracy but has little armour and is severely weakened if he attempts hand-to-hand combat. He alone can cross the magic pentagrams blocking vital passageways.
To complete White Magic, you must survive all of the 32 levels starting from level 1 and without using jump level feature.
To complete a level you must collect all of the treasure, find the large Master Key and escape through the trap door hidden somewhere on each level.
Your game will end if one of your characters dies or your time runs out on any level.
Most of the instructions you require are given before the game starts. Memorise these carefully as there are many artefacts and hazards.
Ghosts and Spectres
These live in skeletons and will periodically appear if the skeletons are not destroyed. They cannot take much damage in combat but can still cause serious harm. Spectres differ from ghosts in that they are sometimes more persistent in their pursuit.
Guards and Trolls
These live in huts and will periodically appear if the huts are not destroyed. They are heavilty armoured and can take a lot of damage. They also inflict quite a lot of damage in hand-to-hand combat. Trolls are sometimes particularly nasty.
This involves the character firing his missiles at the opponents. This is the best form of combat as it is possible to inflict damage with no risk.
This form of combat is more dangerous. When an opponent touches you it will drain your health. To fight back you must move into the opponent as just standing there will do nothing. The combat ends when either you or the opponent is dead.
Each character has 7 attributes displayed on the screen. These are as follows:
This is the number of keys the character is holding.
This is the number of potions the character is holding.
This is the character's armour value. Minimum armour is 1 and maximum is 9.
This is the character's weapon strength. Minimum strength is 1 and maximum is 9.
This is the maximum number of weapons the character can fire at one time. Minimum is 1 and maximum is 3.
This is the character's magical power. This dictates the effectiveness of the character casting a potion.
This is the character's health. When this reaches 0, the character dies.
Z - West, X - East, : - North, / - South, RETURN - Fire Weapon, P - Use Potion
1 - Summon Leprechaun, 2 - Summon Enchanter, 3 - Summon Titan, 4 - Summon Warrior
S/Q - Sound On/Off, COPY/DELETE - Pause On/Off, E & ESCAPE - Quit Game
The following utilities are also available to allow you to edit the supplied screens of this game: