The 'Acme Insterstellar Transport Company' is delivering Spaceship Kits to various planets in the solar systems throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust onto your next destination. But, as you don't often get the chance of a free trip across the Galaxy, and space travel is, oh, so expensive, now is your chance to get rich. You might just as well stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold and take them back with you.
Sounds simple, doesn't it? But! Before you go and make yourself the richest person in the whole Universe, you must remember to refuel your Spaceship, every time you land on a planet, with six fuel pods. Any other goodies you collect are yours to keep. Upon landing you will find yourself equipped with the very latest Hydrovac Jetpac, which can automatically air lift almost any rocket stage, fuel pod or valuables you care to land upon, and release them over the rocketship base, plus mega-powerful, Quad Photon Laser Phasers, to blast any nasty, mean, little aliens who might object to your visit.
And my! Do those aliens get upset, when you collect all of their valuables and sneak off, without so much as a by-your-leave.
Rapid laser fire may be obtained by continuous hold of the Fire key.
H/S - Freeze/Restart, ESCAPE - Quit
You may use a joystick if you prefer.
Jetpac Score Line
The Score Line displays:
One player and two player scores.
One player and two player lives left.
Various game options are available including joystick/keyboard select, sound on/off and 1 or 2 player options upon start of game.
My journey's end is near; as the last few ebbs of daylight dance fleetingly in the cooling twilight, and then suddenly dart off to chase the red sinking sun. Behind me I feel night's dark icy fingers slither up long looming shadows, hiding behind large mounds and boulders, watching my every move... silently waiting...
For days I have journeyed from the realms of the jungle wulf to 'Knight Lore' castle to seek the old dying wizard and ask for his help to free me from this deathly curse... For countless nights I have slept chained to trees to keep my deathly curse at bay, but now I am here... My footsteps echo around the damp mossy walls of the large chamber, as I enter through the open main gateway, colossal doors judder open in an untouched groaning symphony, beckoning me forward on my quest. I sense the old wizard's gaze playing upon me, encapsulated within the labyrinth of traps and tests, to keep out all but the most persistent of unwanted guests who seek an audience with the great wizard Melkhior.
Suddenly a cool blue mist starts to ebb forth from the cracks in the ancient stone-work. As it does so it begins to take form and becomes a powerful swimming swirling vortex of energy.
Over all of the noise can be heard the chanting and singing of long-forgotten tunes, all sung in a blur of forgetfulness.
THE MIST TUNES
THE WIZARD'S OLDER NOW THAN ALL
HIS HELP YOU SEEK WITHIN THIS WALL
FOR FORTY DAYS YOUR QUEST MAY LAST
LOCATE THE POTION, MAKE IT FAST
THIS HIDEOUS SPELL UPON YOUR SOUL
TO LOSE ITS HOLD MUST BE YOUR GOAL
BEWARE, THE TRAPS FROM HERE BEGIN
THE CAULDRON TELLS WHAT MUST GO IN
TO BREAK THE CURSR AND MAKE THE SPELL
TO SAVE YOURSELF AND MAKE YOU WELL.
The mist suddenly ceases its action and dissipates as quickly as it came. I drop to the floor and, with full knowledge of the old wizard, I begin my quest.
Dimly lit torches light the massive stone walls, their tired flickering flames never seeming to penetrate the inky darkness for more than a few feet...
Crystalline Merkyls, hideous Hobgoblins, stand frozen on huge monoliths, glittering in the cool trembling moonlight. Encapsulated by the old Wizard long ago, they await their fat in an un-ending task of defence, silently and stoney.
This is to be their everlasting fate as guardians of Knight Lore castle until the ultimate death of the old sorcerer... The moon has risen quickly and, in the fullness of its cool blue light, I became a Werewulf...
My fate is now all too clear. I have but forty days and forty nights to find the old Wizard and seek his help and magical instruction, before my tormented soul becomes forever a Werewulf.
Knight Lore Game Controls
Cursor Left - Left, Cursor Right - Right, Z - Forward, A - Jump, SHIFT - Pick Up/Drop
TAB - Toggle Pause
The Lost Valley:
Somewhere between the purple mountains, and the seas of the Seven Islands, lies a hidden valley, a land that time has not touched. All remained peaceful and tranquil, until darkness descended upon the land, light and freedom were banished from its homely hills, and the evil set seed.
Death and hunger spread, and all who remained within the walls of the village became stricken or hag ridden with haunted evil. All who had deserted the village sought refuge elsewhere. The village was now in complete control by darkness.
The remaining people, weak and afflicted were unable to leave and soon became enveloped by the victorious evil force, transmuted by some terrible disease into the most hideously foul creatures. They wander their once peaceful village, producing deadly plagues, and fall fouls, to enslave anyone who dares trespass into the village, to try to defeat the evil overlord.
The Story Teller:
Many years had passed since the village became over-run, and soon the knowledge of the village slipped into legend.
Songs were sung and tales were told of brave adventurers who ventured into the valley to find and destroy the evil force and never to return, of the riches that could be gained from the successful adventure, and the evil which lay in wait for anyone who dared to set foot in the evil enchanted Nightshade village.
The old story teller's eyes widen into fiery gems as he recalls and relives the tale of battle with the force of evil at work in the Nightshade village.
"Tales of ghosts and mad monks enslaved by evil forces to do their bidding and of the plagues and foul demons let loose on the village. Even death itself was imprisoned within the village of Nightshade as an uninvited guest of the evil one."
The old man continues: "Skeletons with rotting flesh dripping with the blood of the long dead, waiting, prowling the now empty village for live prey."
"Hideous demons," he croaks, "and terrible ailments and spells waiting to absorb any who dares anger the evil force." "Lift the darkness and the Kingdom of Nightshade shall be yours forever."
The old man slumps back exhausted into the tall carved wooden chair. You extract as much information as you possibly can from him, but he can tell you little more than where to find the village.
You set off down the valley and enter the forbidden Nightshade village.
This story is continued by playing this most Advanced Home Computer Action Adventure Simulation.
FARE THEE WELL.
Nightshade Game Controls
Cursor Left - Left, Cursor Right - Right, Z - Forward, SHIFT - Fire
COPY/DELETE - Pause/Restart, Q/S - Sound Off/On
Down and down I plunged, through Rocky Glades, Steep Ravines and Shady Hollows... No grip, no footholds, slipping, tumbling, spinning, darker and darker, deeper and deeper. Glinting eyes, clutching hands, clasping paws, clawing my all, as I swiftly twist and tumble onwards.
Darker and darker, deeper and deeper. It is the end that I fear, of this untrodden voyage... to where I do not know... Aarrrgggg... Thudd...
Fall and end meet on soft mossy soil... with weapons drawn and senses full I move quickly and quietly around the mounded clearing... All safe except a message... An ancient warning etched deep into the lifeless stone.
THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
'TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NONE SHALL PASS
I edge through the shady mounded clearing and on through the dense thickets of hot house rain forest undergrowth, of sorts I cannot tell, and wait... and listen... Distant rumblings of heavy feet crashing, large animals leap from the damp green stubble, to fight and kill. I stay hidden... The rumblings grow louder and louder, as a huge Goliath animal crashes past, horns swiping and tail lashing, still I hide as its thunderous noise dies away.
All was clear as I leapt over the clumps and onto the well-trodden pathway, its deep ruts and prints reveal the multitude of life forms inhabiting this hollow. Danger threatens so I should move quickly... But where?
Wide eyed, I stare, as the dense surroundings reveal their hidden secrets... Strange food orchids suddenly bloom, their staining toxins, strong on the air, then, in an instant, are gone. Hunters, killers, vampire bats and huge beasts spring forth from the very ground, swimming, slithering, diving and crawling... I must hide... Stay safe... With weapon strong and cunning nature, I will survive...
Sabre Wulf Game Controls
Cursor Left - Left, Cursor Right - Right, A- Up, Z - Down, SHIFT - Stab/Sword Fight
TAB - Pause
Your explorer will automatically collect any useful objects required by passing over them.
Tape: To load each program, use the command:
Disc: Choose the appropriate game from the on-screen menu.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).