A spectacular 3D maze adventure for the Dragon 32. Transylvanian Tower is a spine chilling adventure with spectacular 3D graphics. Can you rid the world of this Transylvanian Terror before he introduces you to the dark world of the Living Dead?
Playing The Game
Your quest is to reach the top of the tower, kill Count Kreepie, and raid his treasure trove. To do this you must find your way through the 500 rooms of the tower, each level of which has different characteristics.
The Dungeon Level. There are no bats or objects on this level, and you may obtain a floor plan to guide you at any stage by pressing H for help.
On this floor bats and objects appear. (For a list of objects and their uses see the Quick Reference Guide.)
The bats must be killed quickly, either by using your fun, or by using one of the weapons which you will find scattered about the rooms. Alternatively, if you are short of bullets or weapons, and know which way you want to do, you can move quickly into the next room!
Your gun has only ten bullets, but you may find more on your travels. If you enter a room and find an object you would like to take, press P to pick it up. You may only hold three items at once. If you want a list of the objects you hold, press I. (You are not able to do this during a battle, so keep track of the weapons you hold before entering one!)
All the objects have a battle rating. 0 is the weakest. Weaker objects may also have magical powers.
On level two, you may only ask for a floor plan when you kill a bat. Again use H for a plan. You must also kill a reasonable number of bats in order to progress to the next level of the maze. Should you fail to kill enough bats to be transported to the next level, you will find yourself randomly transported into another room on the same level as you are currently on. Should you be unfortunate enough to land in a sealed room, you will be forced to use your golden ring.
As level two, but greater accuracy is required when shooting bats: they must now be shot through the heart!
As level three.
This is where you meet the evil Count Kreepie!
One of the objects will kill him - all of the rest are useless against his superior evil powers. This will force you to find all of the objects to try them out!
If you are attacked you may not use the Down Arrow key to turn around - so you may find yourself trapped in a dead end.
If you kill Count Kreepie you will receive a map giving the location of his treasure trove. But remember, you must still watch out for his vampire bats!
Quick Reference Guide
To move from room to room, use the cursor keys to move in the appropriate direction. Arrow Down will rotate you to the left by 90 degrees. Pressing it twice will therefore retrace your steps. You will leave a trail of footprints in rooms as you pass through them.
Enables the bearer to pass through two solid walls. Very useful if you are transported into a sealed room. Vanishes when used up.
Makes you invisible to bats, so they cannot attack you.
Allows you automatic access to the next floor even if you have not killed the required number of bats.
A special floor plan which you can see at any time without killing any bats. (Unfortunately, it only shows the floor which you are currently on.)
Clove of Garlic
Much hated by vampires.
Please experiment in using the items above against bats and against the Transylvanian Terror.
Pick up an object
Note: To be transported from one level to the next takes approximately one minute. This is because a new maze is generated for each game.
CLOAD "TOWER" (ENTER)
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