Genre: | Arcade Game: Action |
Publisher: | Activision |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64 & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 12th July 1989 |
Original Release Price: | £9.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | John May & John White |
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"A brilliantly playable game - graphically it couldn't be better...this is a compulsory purchase! Crash Smash"
The Real Ghostbusters is a one or two player multi-level game in which the players control members of the Ghostbusters team. The objective of the game is to fight your way through each of ten levels, capturing and storing ghosts on the way. The end of each level features one or more guardians who, when defeated, will yield a key allowing the player(s) to exit that level.
The characters are armed with both guns and Proton Beams. Creatures can be shot with either weapon to transform them into ghosts. The ghosts can then be zapped with the proton beam to store them in the player's backpack. Ammunition for the gun is unlimited; the proton beam has a limited charge which is displayed at the top of the screen.
Also displayed are the number of lives remaining and the number of ghosts collected. On reaching the end of a level there is a short graphic sequence in which collected ghosts are beamed into ghost storage. A bonus is awarded for each ghost. Some creatures and objects (e.g. oildrums, wheel-barrows) also award the player with bonuses:
Player 1: Z - Left, X - Right, Q - Up, A - Down, C - Fire
Player 2: N - Left, M - Right, P - Up, L- Down
Hold down fire key and release to produce beam.
Note: Spectrum player 1 can also use joystick 1.
LOAD "" (ENTER)
128K Users may use the automatic loader.
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