Uwol Quest For Money
Uwol is on a quest... for *money*! And it's up to you to help him swell
his coffers and make him rich! But your task won't be easy, as the money is
being closely guarded by assorted meanies, along with a spooky ghost that
will chase you if you take too long to collect the coins!
Classic Japanese Monster Castle
This is the story of Nanako, who is on a quest to rescue her witch apprentice
sister Mya from the Heun Tower. Mya had disobeyed her mentor's orders, and broke all the palace rules in order to visit the Heun Tower - as she wanted to
improve her knowledge in dark magic. Now it is up to Nanako to rescue her
sister, and avoid the army of Karakasas that stand in her way.
An unfortunate happenstance left poor Sir Ababol without his sword. The only
way for him to retrieve his beloved blade is to collect wild poppies, scattered
throughout the various screens in this arcade adventure - only then will his
sword be returned to him. There is questing to be done, and it is up to you,
Sir Ababol, to do it!
Uwol Quest For Money
Despite being super rich and earning 90% of Spain's national income from the videogame industry, year after year, Uwol wasn't satisfied. The money just wasn't enough - what he craved more than anything was adventure (in addition to yet more wealth), so he decided to become a treasure hunter and follow in the footsteps of his gaming heroes.
After already collecting valuable rewards such as the fire that doesn't burn (which
looks great in the hall of his house), the proton pistol and proton charger, three
pairs of Gremla's knickers, Miner Willy's book of bills, Wally's pyjamas, the Sword of Power (although this is just a copy because the real one is still in use) and heaps of Saimaza coffee, Uwol learns that a mysterious and excentric millionaire has hidden a huge fortune of stolen gold coins within a deserted manor next to Canutos Forest - the so-called Storm Palace. So he decides to emulate his idol Goodie and begin a new quest... A Quest For Money!
However, this quest doesn't prove to be easy. The cellar labyrinth of Storm Palace is deep and full of nooks and crannies, and the complex layout of the rooms makes it very easy to get lost. And that's exactly what has happened to poor Uwol; his greed drove him deeper and deeper into the manor until he eventually became lost and trapped in the lowest dungeon, inhabited by Vampy, Franky, Fanty and Wolfy - who are all determined to make his life a misery.
It's up to you to guide Uwol out of the maze-like cellars - but make sure you collect enough gold coins to make the adventure worthwhile - or Uwol will insist that you start over again!
Playing The Game
Uwol is controlled with a joystick or joypad plugged into port 2, with left and right to control movement, Fire or Up to jump and Down to select a level exit.
The game is all about stealing gold coins, and Uwol won't want to end his quest until he collects a minimum of 255. The map of Storm Palace's cellar is arranged like a pyramid; starting from the top, when you clear each room of coins you can choose which path (left or right) to take. You select a path walking over one of the arrows which appear at the bottom of the level and pressing Down.
If you reach the bottom of the pyramid but haven't gathered enough coins, Uwol will force you back to the start to take a new route. This time, you should choose another path because the
"already visited" rooms will be empty. Use the pyramid map to see which rooms have been cleared
and which are still full of gold.
There are three enemies which follow linear paths (Vampy, Franky and Wolfy) but, once the in-game
timer runs out, one of them will turn into Fanty, who will chase you relentlessly around the
During gameplay, if you touch any of the cellar inhabitants, they'll tear off your clothes. Collect
the t-shirt icon that appears to quickly redress yourself, otherwise the next time a monster
grabs you it will cost you a life, and you'll have to start the level again!
Extra lives awarded at 1,000 and 2,500 points.
Classic Japanese Monster Castle
Mya, a witch apprentice and Nanako's younger sister, breaking the palace rules, decided to
depart for Heun Tower in order to improve her knowledge of dark magic.
The old tower, surrounded by a magic halo, was populated by a whole army of Karakasas
among a multitude of Tzukogamis (inanimate objects that become conscious after they are
more than 100 years old). The way Mya broke into the tower made them very angry and they
became really dangerous. Mya hid herself away in a chamber located at the top of the
tower, unable to descend the 25 floors and return home, surviving miserably for weeks.
Nanako, deeply worried about her sister's disappearance, picked up on Mya's trail and
followed her to the Heun Tower. Her mental connection with Mya was strong, and she could
tell her sister was in trouble. Nanako entered the tower, determined to rescue her sister
and teleport her to a safe place. But for now, the main problem was to dodge all those
Karakasa between them!
In this game, you control Nanako using the joystick plugged into port 2. The game consists
of 25 levels, each one representing one of the floors in the tower. In each one, to reach the following level you have to literally build up your path to the top of the screen. This
can be achieved via Nanako's ability to carry boxes (only one at a time) and drop them elsewhere.
In each screen you'll find a Karakasa. Nanako is able to walk over a still Karakasa, but if it moves, Nanako may fall from its head and be ensnared in its vicious claws beneath, losing
a valuable life. However, to be able to use a Karakasa as a platform to jump from and reach higher platforms is essential on some of the levels.
Another useful ability Nanako possesses is the ability to release a box during a jump, causing the
box to appear where she is and stay floating in mid-air. It's very important to master the ability
of dropping the box at the highest point of a jump, so as to gain fast access to upper levels.
At the beginning of each level, a password is given (using the Kun alphabet) which can be used
to access previously beaten levels instead of having to start from the beginning each time. Use
the normal joystick controls to write the password and press Fire to validate it.
Normal joystick movements apply. Press Fire to jump. Push Up to drop a box. Push down to pick up a box.
Press R to commit suicide (costs one life)
To enter a password, press P on the password entry screen.
At the end of the 11th Century, a young crusader named Sir Ababol from Manchester City travelled across the ever-green prairies of French Britain, climbed the infinite heights of the Pirineos and arrived at the Alcoraz River. There, with astonishment, he witnessed St. George of Capadocia, also known as "the dragon guy", helping the Christians to conquer territories held by the infidels.
Perplexed by the apparition, Sir Ababol stumbled over a rock and onto a big fat ball of
spikes, causing him to jump across the air in pain and fall into the river.
The river carried him to the Monegros' Desert, where he awoke with a sheep licking his
right cheek. He realised that he has lost his mighty sword, without which he couldn't continue
his journey across the world. Sir Ababol saw a farmer in a lucence-sown field and decided to
ask him for help, only to be pointed in the direction of a piece of land full of wild Ababol
From this very moment, his fate is in your hands. Guide him across the Monegrian fields
helping him collect the strange Ababol flowers and regain his sword so that he may continue his journey to Jerusalem.
You must control Sir Ababol as he boldly ventures across the Monegrian fields with the goal of gathering 25 Ababol flowers. To progress in your journey, you'll need to find keys to unlock several doors, allowing you to gain access to different sections. Once you have collected 25 Ababol flowers, your mission will be over.
Avoid touching the marauding monsters and the evil water. You can regain some lost
health by eating the magical legs of Monegros' fried chicken that are scattered around previously visited screens.
Sir Ababol: Game Controls
Use a joystick plugged into port 2. Normal joystick movements apply. Press Q to Quit.
Each game is loaded by winding the cassette to it, holding down SHIFT and pressing RUN/STOP.
The following utilities are also available to allow you to edit the supplied screens of this game:
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