Free the imprisoned fairy folk before they are obliterated by an evil
Queen. She stoops to conquer the land Stormlord inhabits, destroying
the peaceful euphoria with each annihilation.
Stormlord's mission - free the captured and defend the peace and
tranquility of his realm. Unfortunately, he must repel the wicked
monarch, but should he fail, the evil Queen and her dark sovereignty
will reign forever...
The game objective is to release the impounded fairies before time
runs out. Each level of the game has a small number of fairies that
must be released before you can progress onto the next level.
Scattered about Stormlord's world are various objects that must be
used intelligently to free the fairies and help get through certain
parts of the world. To pick up an object or to swap an already held
object with one on the ground, simply walk into it. Only time and
practice will grace you with the knowledge of where to use certain
objects and in what order they should be used, etc.
You will encounter Venus fly traps, huge worms, flies, dragons and
many more foes on your travels. All of these must either be destroyed
or avoided at all costs.
To gain access to far and remote parts of the world, powerful
spring-boards can be used to cover large distances in a few
seconds. To use a spring-board, simply step onto the middle of it and
you will be propelled into the air.
End Of Level Sub-game
When all the fairies have been released, Stormlord will take part in a
mini game in order to try and gain an extra life. The object of this
sub-game is to capture as many tears as possible within the allocated
time. An extra life is awarded when more than 10 tears have been
Instead of throwing thunder bolts and swords as normal, Stormlord will
now blow a limited number of kisses, represented by red hearts, at the
flying fairies. If a heart should touch a fairy, she will fall in
love, drop a tear for Stormlord to collect, and then fly away. But be
quick as the tears will dissolve into the ground quite soon after
O - Left, P - Right, Q - Jump, A - Crouch, SPACE - Fire
The longer you hold down the "jump" key, the higher the jump.
The longer you hold down the "fire" key, the further bolts go.
When held down for the maximum amount of time, a more powerful sword will be thrown instead (use these for larger foes on later levels.)
To pause the game or frame advance it, press CAPS SHIFT and SYMBOL SHIFT simultaneously.
To abort the game, press Y, U, I, O and P simultaneously.
From left to right the panel sections are as follows:
1) Lives left
2) Elapsed time represented by a sun that changes to a moon
4) Currently held object (When blank nothing is held.)
5) 1st digit = fairies so far found.
2nd digit = total amount of fairies to be found on the current
Designed and written by Rafaelle Cecco and Nick Jones.
Graphics by Hugh Binns.
Music by Dave Rogers.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).