Sokoban (ZX Vega) - Everygamegoing.com
Sokoban (2015) (ZX Vega, Preloaded) Europe (EU)
 
 
Publisher: Compiler
Compile | Compiler | Compiuter Soft
Genre:

Genre: Puzzle; Sokoban

Machine Compatibility: ZX Vega

Release: Professionally released built-in in to the ZX Vega

Available For:
Spectrum 128K, Spectrum 16K, Spectrum 48K, Spectrum 48K/128K & ZX Vega

How To Play

No short description is available for this item yet.

Game Information

Original Release Date: 24th Aug 2015
Market Valuation: £0.00 (How Is This Calculated?)
Box Type: Not a physical item so no box
Author(s): Miguel Angel Garcia Prada, Javier Vispe Mur & Federico J. Alvarez Valero  

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Instructions


Brief | Introduction | Playing Sokoban | Hints And Tips | Menus | The Options Section | Game Controls | Game Credits

Brief

"I've seen poops you people wouldn't believe... push disks on fire off beyond Cambridge. I watched bones glitter in the dark near the common graves.

All those moments will be lost in time, like bytes in microdrives.

Time for Sokoban."

Introduction

After the ZeXus-6 project disaster, the Corporation couldn't fail again. Not if it wanted to hold onto its dominion of the market.

So it was that the engineers decided to set down their designs on Genetics, and return again to Robotics. This science was less advanced, but their clients would be more satisfied with their results after the 'explicant' failure.

The new JCN-7000 robot series would allow humans to avoid all kind of dangerous jobs: power station operation, cargo loading and unloading, cemeteries conservation, disinfecting surgeries and, naturally, removing dog shit from parks...

It was envisaged that, if the KCN-7000 was a commercial success, all those past events that had damaged the Corporation's reputation would be forgiven. Using ancient technology, the Corporation would allow mankind to build a brilliant future.

Or not...?

Playing Sokoban

Sokoban is a logical game. Your mission consists of solving 99 levels. You control the JCN-7000 robot. It has to push objects off to their destination on-screen. You must be careful, because a wrong movement can block your progress, meaning you must restart the level. Follow these rules to avoid making mistakes:

  1. The objects can only be pushed, you cannot pull them.
  2. An object can be pushed only if there is an empty space behind it. You can only push one object at a time.

Each time you clear a level, the game will give you a password to continue Sokoban from there the next time you play.

You can choose between seven graphic sets to play Sokoban: Screws, oh shit!, graveyard, surgeon, the tower, futurist and spectrum.

Hints And Tips

The first Sokoban levels are useful to learn the game system. If you get stuck, remember to have patience. Perhaps you'll solve the next one more easily.

The Options Section

In the options section you can configure the following aspects of the game:

  1. Controls
    Sokoban can be played with cursor keys, Kempston, Sinclair 1 or Sinclair 2 joystick.
  2. Change Graphic Set
  3. Undos
  4. Background (Activate/Deactivate the on-screen background during the game)
  5. Music On/Off

Use 0 (zero) to return to the main menu.

Game Controls

The keyboard controls are:

O - Left, P - Right, Q - Up, A - Down
SPACE BAR - Undo last movement
E - Pause/Options Menu

During play, press E to access a short options menu. On this menu:

Z - Change Set, X - Restart, C - Continue, V - Menu

Game Credits

© Compiler Soft
Coding: Miguel G. Prada
Graphics & Loading Screen: Javier Vispa Mur
Music: Federico J. Alvarez Valero
Level Design: Evgeny Grigoriev, David W. Skinner, David Muriel, Javier Vispa Mur, Juan Pablo Lopez-Grao, Miguel A. Garcia Prada
Cover: Juan Jesus Gomez Hinestrosa
Promotional Video: Pedro J. de Celis Benito
Greetings: Josetxu Malanda, Jose Leandro Novellon, Juan Pablo Lopez-Grao

Sokoban is Item ID 61866 in our database. Last modified on Friday 4th December 2020 at 04:50:34 AM.

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