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Throne Of Fire (Melbourne House)
Highly innovative concept and presentation marred by dodgy gameplay. Not one of Mike Singleton's best.
Star Raiders II (Electric Dreams)
One of the more entertaining space games. Despite its rather simple graphics, it's incredibly entertaining.
The Sentinel (Firebird)
Unlike any other game, this is completely original. Technically staggering and frighteningly addictive.
Head Over Heels (Ocean)
A very wonderful ticket to runny-jumpy-avoidy city. Choc-full of puzzles and humour. Buy it.
Nether Earth (Argus Press)
A ruggedly original 3D game. A definite improvement on Ultimate's Filmation style with strong visuals.
Not the first (or last!) bouncing ball game. Never mind - it rings a few new changes and plays beautifully.
Nemesis The Warlock (Martech)
This is one fantastic (and very violent) conversion. 2000AD finally comes to life! One of the stronger games around.
Dragon's Lair II (Empire)
Certainly getting better. More multi-load irritation is lessened by improved gameplay and a variety of sections.
Psi-5 Trading Company (US Gold/Accolade)
A space trader strategy game, but here all reference to Elite ends. Very limited graphics, very old, very dull.
World Games (US Gold)
True to the style of Winter and Summer games, this quirky mixture of sports is well programmed and a lot of fun.
Indoor Sports (Advance)
Another sports simulation with many games that we've seen before (3 out of 4). Air Hockey is the main interest.
Dull and unoriginal arcade game of a style that everyone thought was gone forever. Not worth it even on budget.
Kobyashi Naru (Mastertronic)
Great budget icon-driven graphic adventure - tough and enjoyable, now worth every penny.
Thrust II (Firebird)
A worthy successor to Thrust, which combines deft joystick/keyboard control with speedness of thought. Great.
Brilliantly programmed and ludicrously cheap. Maybe lacks addictive qualities once the initial amazement has gone.
Cyrox (The Powerhouse)
Dated platform space game that is pretty dire stuff playwise, sound wise, and otherwise. Don't bother.
I, Ball (Firebird)
Neat arcade shooter with more sparkle and originality than most budget titles. As for the plot - forget it.
A truly original theme text adventure from an author with an enviable track record. Cries out to be played.
Xen (Creative Sparks)
Tired old re-hash of an even more tired game... Avoid unless completely desperate.
The Sceptre Of Bagdad (Atlantis)
Old big-sprite arcade adventure format rejuvenated and transformed by inventive touches.
Doc The Destroyer (Melbourne House)
Interesting mixture of arcade bash-em-up and choice-based text adventure. Good fun and quite an intricate plot.
Professional Adventure Writer (Gilsoft)
Remarkable and flexible graphic adventure generator. It's now the adventure utility.
Short Circuit (Ocean)
Reasonable amounts of variety coupled with a strong story and pretty graphics make this a very worthwhile purchase.
Scott Adams Scoops (Mastergames)
Simple text-only adventures from the pen of a master. It's a slice of history in a good value-for-money collection.
The Kingdom Of Krell (Anco)
Ambitious attempt to create an enormous icon-driven adventure in 128K flounders being slow and cumbersome.
Vulcan: The Tunisian Campaign (Cases)
Brilliant. Smith's best yet. It has to be a classic for any wargamer and the 128K version is even better.
Legions Of Death (Lothlorien/Argus Press)
Great stuff for the strategy gamer. Complex - first ships then hand-to-hand fighting. Tough and addictive.
Zulu Wars (Cases)
Simple back in the African bush - competently done rather than inspiring. Recommended for Right Wing Loonies!
Koronis Rift (Activision)
More fractals fun. An effective balance between arcade and strategy that's been excellently programmed.
Knucklebusters (Melbourne House)
Arcade adventure martial arts hybrid that never gels. Needed something a bit special to make it interesting.
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