From: Sir Percivale Brighton Snobworthy
c/o Hotel de Mecca
To: Her Royal Majesty Queen Victoria
September 30, 1893
After a perilous journey through the Sahara,
we have at last located the Tomb of Ra.
For fear of this correspondence falling into the
wrong hands, the exact location of the treasure
cannot be disclosed in this letter.
The expedition began in an orderly fashion.
However, several days of digging in the extreme
heat led to a series of disagreements among the
team of archeologists. As the leader of
the expedition, I attempted to maintain order
but the other members refused to accept my
helpful guidance. Being the author of
nineteen critically-acclaimed etiquette books,
I was diligent in trying to teach the others
proper digging methods and the proper
way to keep their khakis starched.
However, they became increasingly dis-
respectful - refusing to starch their khakis
andhave high tea on schedule. As a result
of their impudence I was forced to remove
some of their privileges.
The first evening I grew weary of arguing
and retired to my tent for the night.
The next morning, I awoke to find that
they had abandoned me in the middle of
the desert with no water, shelter or
kippers! It was highly irregular.
Personally, I hope they were eaten by
cobras and scorpions.
Fortunately, while ransacking my tent,
they overlooked my compass which was
in the left pocket of my khakis. I
always sleep in my khakis, which I consider
proper behaviour. Using my compass, I was
able to overcome the unfavourable meteorological
conditions, find the Tomb of Ra, make my way back
to the Nile, and then have a brief respite in
I am looking forward to returning to Oxford.
The treasure has been claimed in the name of
The sand scorches your feet, the sun sears your skin. The middle of
the Egyptian desert - a place suited only to nomads and an assortment
of desert creatures. You are wandering... wandering amidst the
towering cliffs and ancient pyramids.
Why are you here? You are searching for the wonderful and terrible
treasure of the Tomb of Ra, the sun god and supreme deity of the
ancient Egyptians. Try to capture the Coptic relics and escape with
your life. You must find your way to the tomb, go inside it, claim the
treasure, and find your way back to the safety of civilisation.
The desert is treacherous and the elements are against you. Don't
waste any time. Begin now!
Tandy Corporation presents this new adventure featuring animated
colour graphics. As you attempt to overcome the scorching elements of
the desert, you will see the blue sky and moving clouds overhead, the
towering cliffs, the ancient pyramids, and other objects along the way.
The object of the game is to find the treasure in as few moves as possible
and escape as Sir Percy did in 1893. You can claim the treasure in
the name of your homeland, or if you prefer, harbour the secrets of the
desert for your own profit. The papyrus in your hands is a gift from
those that know the secrets of the ancient tomb.
To start this adventure, you need the following:
A Color Computer with a minimum of 32K memory
A Color Computer Disk Drive with Controller and Cable
Optional map-making equipment (paper and pencil)
Note: Two program disks of Sands Of Egypt are included in this package.
Neither of these disks responds to backup procedures. Attempts to backup
these disks could result in damage to the program.
Make sure that the disk system is properly connected to the computer. Consult your Owner's Manual for instructions.
Turn on the TV, Computer and Disk Drive. The screen should show:
DISK EXTENDED COLOR BASIC v. r.
COPYRIGHT (C) 198x BY TANDY
UNDER LICENSE FROM MICROSOFT
(v. r. stands for version release and specifies which version of Disk
Extended Color BASIC you have.)
If you do not see this copyright message, turn off the computer, check your connections, and power up again.
To load the program, insert Sands Of Egypt program disk into the Disk Drive and close the drive door.
If you have Disk Extended Color BASIC 1.1, type DOS (ENTER). If you have Disk Extended Color BASIC 1.0, type RUN"EGYPT" (ENTER)
After the program loads, the screen shows a colour test. Check the boxes
shown and, if the colours are correct, press ENTER to begin the adventure.
If the colours are reversed, press RESET until the colours are correct. Then,
press ENTER and the screen shows the game's title, followed by your position
in the desert.
The screen is divided into two parts. The upper half contains a picture
of your current location. The bottom half contains an explanation of your
situation. At the starting point, you are lost in the desert and you see
sand. At any given point in the game, you should read the description and
also watch the visual display at the upper portion of the screen. Your
compass directional choices (lower right on the screen) are North, East,
South and West.
The cursor is to the right of "Well?" -- waiting for you to enter a response.
There are six possible directions: North, East, South, West, Up or Down.
Not all of these directions are possible all of the time. The compass
tells you the directions you can go. Consult it each time you
change positions to find out which directions are permissible.
For your choice, you can type the first letter of the direction and then
press ENTER. For example, to go North, type N (ENTER). Or, if you dislike
abbreviations, you can type GO [the direction] and press ENTER. For
example, GO SOUTH (ENTER).
Note: The program also responds to lower case characters. Press SHIFT-0
and you can type in lowercase. Press SHIFT-0 to return to upper case.
The ancient prophet and architect of the Tomb of Ra, Au Tin Lis Ten once
said, "To survive in the desert, one must not let HELP escape him."
This adventure has an extensive vocabulary. It may take some
experimentation to discover the correct command to uses in certain
Often you must enter a command consisting of a verb and a noun. Insert a
space between each command word. There are times when the verb and noun
command is followed by another question such as How? In this case, you must
answer the subsequent question with a two-word command.
The computer only reads the first four letters of each word you type.
Therefore, typing the first four letters of each word of a command suffices.
You will encounter various objects along the way. Some are useful and
some are not. To determine which objects you are carrying at any given
moment, take an inventory by typing INVENTORY.
You are told when you are thirsty. Throughout this adventure, you will
need to take "water" breaks.
Making A Map
To avoid wandering in circles, you might want to make a map. When
making a map, always remember that the desert is a very deceptive place.
Make notes of the surroundings for each move you make. Eventually, you
should end up going the right way.
Your score consists of the number of moves you make. An Inventory
or a typographical error is not added as a "move". After you complete
the adventure, you are told your score.
During the game, you can type SCORE (ENTER) to evaluate your current score. Asking for this does not change your score.
You can save up to nine games on one disk. Save a game in progress
by using the following steps:
Type SAVE (ENTER)
Enter a number from one to nine.
: You cannot save a game if the disk is Write Protected.
Reloading A Saved Game
Type LOAD (ENTER)
Enter the number of the saved game you wish to reload. The
program should then reload at the point at which you saved the game.
To become an accomplished adventurer, use observation, imagination
and common sense.
The following utilities are also available to allow you to edit the supplied screens of this game:
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