A fine idea for a wargame, with quite enough solid historic detail in both manual and game to satisfy the most ardent historian. But the chesspiece graphics and uninspiring combat and movement rob the game of atmosphere.
This is unforgiveable. Slick packaging that tries to camouflage that the game is almost unplayable. Origin literally plead with you to 'get engrossed in the greater scheme of things'. No. You should have to work at a game to beat it, not just play it.
Extremely playable and eminently watchable. The problems are pitched at just the right level of difficulty - there's always light at the end of the tunnel - and they crop up in twos or threes, so you can go off and solve something else and then come back to any deferred puzzles.
A collection of six well-known card games, all well programmed. Opponents include characters from other Sierra games, such as Leisure Suit Larry or King's Quest as well as the programmer's daughter. Easy to learn too.