Genre: | Compilation Of Arcade Games |
Publisher: | poly.play |
Contents: | Hibernated I: This Place Is Death (Pond) Hibernated I: This Place Is Death (Pond) |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Commodore 64, Spectrum 48K, Commodore 128, Spectrum 128K, Spectrum Plus, Spectrum +2, Amstrad CPC464+, Amstrad CPC664 |
Release: | Professionally released on 2 x Cassette |
Compatible Emulators: | WinApe 2.0b2 (PC (Windows)) WinVICE 2.4 x64 (PC (Windows)) ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 3rd October 2019* |
Original Release Price: | £14.99 |
Market Valuation: | £14.99 |
Item Weight: | 82g |
Box Type: | Cassette Double Plastic Clear |
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Author: Stefan Vogt
Author: Stefan Vogt
The Shogun stole the Golden Tail and used its power to besiege Osaka Castle. He was unaware that the talisman would reveal his true nature, and his heart was evil...
The land rot and monsters were summonded, until Bishamon scattered the stone in 30 pieces, all over the doomed valley and the castle.
It is said that the Golden Tail can be restored, perhaps this time for good...
You play the ninja spy Kitsune, that is on a mission to collect all thirty pieces of the Golden Tail.
Kitsune can perform Koga Magic that will allow him to disappear from the action for a short period of time. During the time he is invisible, he will move faster, jump higher and enemies or hazards like poisonous water won't hurt him. The magic can be used in different ways: without moving, running, jumping or even mid-jump when Kitsune is on the air. All these moves will have different results, so it is vital to understand the magic in order to finish the game.
Cursor Keys to move left/right, jump and crouch. SPACE to activate the magic.
H - Toggle Pause, ESCAPE - Skip Intro/End Game
You may use a joystick if you prefer.
Flying Skull: Tortured souls that roam the valley. They're fast, but easy to avoid.
Walker: Deceased that slowly walk the land as if they were still alive.
Vampire: Giant bats that can be found in the caves. Some will wander around; others wait for prey to attack.
Kappa: Imps that will try to lure people into the poisonous water to devour them.
Oni Samurai: The elite soldiers of the Shogun, doomed to protect Osaka Castle forever. They will use their demonic arts to stop any intruder.
Yurei: Ghosts of women that used to serve the Shogun. They can see the light of all living creatures and their touch is deadly.
RUN" (ENTER)
Concept, Code, Graphics, Sound, Manual Text: Juan J. Martinez
Game Testing and Help: Jose Maria Velo
Cover Art: Ralph Niese
Thanks To: Fran Loscos, Andre Lahmann
Magica is an arcade game. You play the Sorceress in a mission to recover all the potions stolen from her laboratory. This doesn't happen very often, but when it does happen, it is really annoying!
You have fifty seconds to get rid of all the enemies on each stage, collect all the potions and reach to the exit door. In order to dispose of the enemies you have to kick them when they're stunned; otherwise they will kill you.
You can stun them by using your magic or by hitting them with other enemies, so you can use chain effects to help you in your task. Once an enemy has been killed, a potion will be available to collect. Get all the potions and a door will open to exit the stage. Stunning and kicking enemies, collecting potions and extra time, and exiting through the door will increase your score.
Every 10,000 points you'll get an extra life (and you'll need it!). There are 50 stages in total.
Cursor Keys to move left/right and jump. SPACE cast spell.
H - Toggle Pause, ESCAPE - Skip Intro/End Game
You may use a joystick if you prefer.
There are different types of monsters that show different types of behaviour and abilities:
RUN" (ENTER)
How far would you go to help a friend? When you best friend Orc (an orc, coincidentally) didn't show up for tea after a couple of weeks, it was pretty clear something had happened to him. Armed with your trusty sword, enter the dangerous World of Magica where things are not always what they seem, including you: a goblin with good character! This is a mission to find what happened to your friend, starting deep in the Black Forest and exploring five different areas, from the perilous Rocky Mountains to the dark corridors of Bluestone Keep.
Ancient trees whisper stories of the world they have seen change over hundreds of years. This is the home of Elves and other critters, like the crawling slimes that infest the intricate cave system under the forest, and giant bats that wait for prey in the darkest places. It is also the home of your best friend, Orc.
There is an intricate path to cross the mountains, where Lizardmen ambust the adventurous travellers that test their luck in the narrow passages, throwing them stones so they slip and fall over the sharp rocks of the bottom of the gorge. It is said that in these mountains the rock is alive, in the form of silent golems slowly pacing, looking for victims to crush.
Once bastion of the good men, the stranghold has fallen in disgrace. The walls of blue stane that for generations were the symbol of the fight of humans against immortal evil, now protect secrets of dungeons filled with prisoners and torture. Some fools dare to say the King is a madman, putting his hopes and dreams in hands of wizards and their arcane arts. Others are too scared of his soldiers and knights that protect the King and his treasure.
O - Left, P - Right, Q - Jump, A - Action, SPACE - Slash/Dismiss text
1 - Music On/Off, SPACE - Start Game, RUN/STOP - Exit Game
The game can be controlled with the keyboard or a joystick in port 2. Press Fire to start the game with the joystick.
LOAD (RETURN)
Programming, sound and graphics: Juan J. Martinez
Loading screen: Vanja Utne
Cover illustration: Ralph Niese
Game testing: Antxiko, Jose Maria Velo, Fran Loscos, Rob Caporetto, Ant Stiller, Graham Axten, Roy Fielding
Pentomino consists of four game modes:
Control is possible with Joystick 1 including Fire 1 or Cursor Keys including Space.
P will instantly abort every game to the main menu.
When you have not taken a token, you can move the hand around the playground. When your hand is above a token pressing Fire (Space or joystick 1 fire 1) will take the token. Then you can move the token. When you hold a token and you hold the Fire button, you can turn it by using the F/G keys. If you want to mirror the token, use the H/I keys.
RUN" (ENTER)
Code and manual text: Shining
Graphics: GAL6128
Music: MmcM (visit his website at mmcm.ru)
Cover: poly.play, based on a photo by adam121/fotolia
Welcome to your adventure... Have you ever dreamed about a journey far beyond the known regions of the universe?
Hibernated 1: This Place Is Death is a Science-Fiction text adventure. It is the first interactive story in an epic trilogy centred around Olivia Lund, who has been sent on an interplanetary exploration mission by the Terran Alliance.
After being in hypersleep for more than 200 years and with more than 800 light-years being travelled, her ship, the Polaris-7, crosses paths with a gigantic alien vessel and is captured by a tractor beam.
Olivia soon finds out that this may not be her only problem. There is no communication and there are no signs of life. The extraterrestrial spacecraft just continues to drift through the cosmic void, something it seems to be doing for thousands of years now. This is a tomb in-between the stars, which Olivia has to enter to extricate herself from this interstellar trap. Io, the navigation robot of the Polaris-7, is probably her only friend now. Far away from home and surrounded by death and decay, she found the answer to one of the greatest questions of mankind. Are we alone? The answer is: yes, out here, we are more alone than ever.
Hibernated is a text-only adventure. It works with a two-word-logic, e.g. EAT APPLE, EXAMINE CUPBOARD. The parser is capable tough to understand better forms of expression. So you could write N to go north, you could also write GO NORTH. You generally move with N(orth), S(outh), W(est), E(ast), or any other direction that is written in the room description like, e.g. UP or SE.
You don't have to search for hidden exits, everything is clearly visible to you. A door though might be locked, with is a different cup of tea.
The game comes with many synonums that enhance the gameplay, e.g. EXAMINE BODY, CHECK CORPSE, INSPECT DEAD would all result in the same operation. LOOK AT is also a synonum for EXAMINE. To satisfy your expectations: corpses actually *are* objects in the game. Not only nouns have synonyms, the same counts for verbs: GET, GRAB, TAKE would all invoke the same operation.
You can save and load your progress at any time. Type HELP in-game to learn more about disk/tape operations. Type REDESCRIBE if you want to read the room description again. Hit INVENTORY to have a look at the items you're carrying.
The most common three operations have a short form: you can write R instead of REDESCRIBE to redescribe a room, I to check the inventory and X to EXAMINE an object.
QUIT allows you to end the game.
Common instructions are: USE, EXAMINE, DROP, TAKE, SEARCH, OPEN, PUSH, N, S, E, W. Other instructions derive from hints you get while progressing.
Type HINT to get a more or less cryptic hint how to achieve the next major goal in the game (progress-level).
If Hibernated 1 would be a modern game, then Eight Feet Under would be the massive bonus content you'd get with a season pass. It's a standalone adventure game that narrates a previously unknown part of the Hibernated 1 events. We highly encourage you to play through Hibernated 1 first, because you won't understand the second main character of the Hibernated science fiction series: Vermin Extermination Unit 4, also known under the nickname Vlad.
Travel back to Vlad into the eternal darkness of the Lyra constellation, save Olivia and Io from the eerie dangers and secrets lurking in the depths of the stranded alien ship and experience four exciting chapters:
The download code for Eight Feet Under is on the card you find in the box contents.
Please note that Eight Feet Under is not Hibernated 2.
© Stefan Vogt and Pond Software
Eight Feet Under (c) Stefan Vogt and Pond Software
Game concept, story, development and manual text: Stefan Vogt
Commodore 64 loader code: Graham Axten
Cover illustration: Ralph Niese
ZX Spectrum loader screen: Vanja Utne
CPC and C64 loader screen for Eight Feet Under: Dylan Barry (@rail_slave)
Amstrad: |TAPE (ENTER)
RUN" (ENTER)
Spectrum: LOAD"" (ENTER)
128K users should use 48K mode.
Poor old Bear! He's just spent the summer being incredibly lazy, and ignoring all of his chores.
Mrs. Bear has finally caught up with him thought, and is demanding that he finds enough fruit (350 apples should do it!) for them to last the approaching Winter.
He won't be allowed home until his task is complete. To add to his troubles, all of the other animals are looking for food too, so best steer clear of them!
Venture out into the wild to find all of the fruit from the areas around Bear's home. Yes, even the strange glowing fruit from the abandoned mine that Bear has been itching to explore lately.
Rumour has it that the mine was sealed up back in the 1980's after a whole Spectrum of problems... What could be down there?!
When you pause the game, the map will be displayed on the screen, along with some important information about your progress in the game.
The flashing square will highlight your current location on the map. Don't worry if you only see a handful of rooms shown on the map - more rooms and areas will be uncovered as you progress through the game.
Pay attention to the colour of the rooms! If a room is not coloured in, this means you have yet to find it. If a room is coloured in red, then there are still apples to find there. When you have found all of the apples in a room then it will be filled in green on the map - so get grabbing those apples!
You can also keep track of how many apples are left to find in an area by checking the area counters on this screen, as well as the number of continues that you have earned.
Use a joystick in port 2 to move Bear left and right, and the Fire button to jump.
RUN/STOP - Toggle Pause
The second fire button (or space) will bring up the in-game map (see Finding Your Way Around).
While the game is paused, you can toggle the music on or off by moving the joystick left and right, or you can reset the game by holding down the fire button.
You will start the game with five lives, but there is an extra life to be gained in each area of the game (except Home) from Bear's very close friends - you should recognise these familiar characters so be sure to head over to them if you spot them.
Continues can be gained by discovering the special check point rooms that separate the different areas of the game. Continuing when all lives have been lost will let Bear keep all of the fruit collected so far, but he will be taken back to the last checkpoint room he visited. Whilst in a checkpoint room, be sure to save your progress by hitting the F7 key (disk version only).
SHIFT-RUN/STOP
Programming, sound, graphics and manual text: Graham Axten
Cover Illustration: Vanja Utne
Beta testers: Vinny Mainolfi, Eric Nelson, Roy Fielding, Craig Derbyshire, Anthony Stiller, Andreas Gustafsson, Stefan Vogt, Vanja Utne
In a distant future, thanks to the development of Artificial Intelligence (AIs), humanity has mastered the technology to spread throughout the galaxy.
After generations of iteration and refinement AIs are now essential to managing the increasingly complex computer systems required for space colonisation.
New settlements are established by private mining companies that extract valuable resources and perform a process knock as "terraforming", preparing the planets for large colonies.
Ruled by market value and profits, the most remote bases tend to run old AIs past their replacement date. These expired entities sometimes fail, and a clean up and a reinstall is required.
The corporation owning rights to mine the planet K3R-NL has sent a small, heavily-armed ship to investigate an incident related to a rogue AI.
The ship comes with one primary weapon and two secondary weapons. Extra ammunition for the secondary weapons can be collected during the game.
Weapon | Type | Power | Special |
---|---|---|---|
Plasma cannon | Primary | ** | Mid range, and unlimited |
Missile | Secondary | **** | Long range, up to nine rounds |
Bomb | Secondary | ***** | Passive, up to nine rounds |
After destroying a power station, one of the following items will be available to pick up:
|TAPE (ENTER)
RUN" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
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