|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Dragon 32, Dragon 64|
|Release:||Professionally released on Cassette|
|Available For:||Dragon 32|
|Compatible Emulators:||XRoar 0.33.1 (PC (Windows))|
|Original Release Date:||1st January 1985|
|Original Release Price:||£8.00|
|Market Valuation:||£2.50 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
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Module Man is a high resolution graphics game for the Dragon 32 and Tandy Color Computer and requires 32K and one joystick. This game will talk if you have a Tandy Speech/Sound Cartridge installed.
The player controls Module Man. The object is to locate the magic sword and return it to the king.
The sword will be hidden in one of the fifteen screens that make up the dungeon; the king will be sitting on his throne in the first screen.
In the dungeon there are 25 different objects. Five of them may be picked up, set down, and carried by Module Man. If he picks up any of the other twenty objects, he will receive points based on which object it is, but once he has picked it up, it will be gone for the duration of the game.
To get from screen to screen, Module Man merely has to go through one of the doors that is on the screen. To go through a door, position Module Man in front of the door and move the joystick to the up position. This means that he may go through the screens in any order he chooses. Sometimes a door is locked; in which case Module Man must find the correct object that can be carried, pick it up and try the door again.
There are also secret doors. These doors do not appear on the screen, but function as regular doors - if you can find them!
Note: You must get all non-carryable objects (except for the skull before any of the doors on that screen can be used.
Module Man will also encounter monsters in every screen. They will attempt to kill Module Man eitehr by running into him or shooting him. If one of these things occurs, Module Man will lose a certain amount of energy. Module Man is terminated if his energy level reaches zero, which will be displayed throughout the game at the top of the screen near the score.
Module Man is not helpless though. He can shoot the monsters back and if he hits one three times then it will cease to exist.
Actions Module Man may perform
|Stand||-||When joystick is centred|
|Run||-||When joystick is left or right of centre|
|Jump||-||When joystick is pointed up|
|Fall||-||When Module Man runs past the edge of a platform|
|Shoot||-||When fire button is pressed and joystick is centred|
|Climb||-||When Module Man is on a rope ladder he will move up or down according to the position of the joystick|
|Go Thru A Door||-||Position Module Man in front of the door and move the joystick up|
|Pick Up/Set Down Objects||-||When joystick is pointed down and the fire-button is being pressed|
Total of fifteen, completely different screens; this includes the one secret screen.
There are 25 objects, five of which Module Man may carry around. The other twenty are worth various amounts of points and may appear in any number on the different screens. Once a non-carryable object has been touched, points will be awarded and the object will disappear. One of these objects will also increase Module Man's energy level.
Total of five bad guys. Two of them are flying bad guys, the other three walk/roll/crawl. They may appear in any number of the different screens.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
|Download||What It Contains|
|A digital version of Module Man suitable for XRoar 0.33.1 (PC (Windows))|
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