Fast! Deadly! Interactive game for 1 to 2 players with over nineteen levels of fast and furious droid-zapping arcade-type action.
Situation: Spacecraft Titan II, its crew members eliminated by malfunctioning droids, is on a collision course with the Sun.
You are one of two mercenaries teleported onto the craft.
Your Mission: Stop and rid the craft of marauding droids and destroy the main computer, your only chance to avert impending disaster.
A Star Ship carrying a shipment of battle droids to Planet Cute, is now heading uncontrollably for the sun. With the unsuitability of its matter configuration drives, if it gets too close it will blow up taking the entire galaxy with it. To halt the disaster, two mercenaries (players) are teleported onto the ship with orders to fight their way to the control room and destroy the main computer. This will bring the emergency computer into operation and set a course to the nearest Starport, the end of your mission and safety.
Avoid all laser fire. Green laser fire is very harmful to players.
Destroy droids (not essential to finish a deck).
Destroy all droid-controlled lifts to permit access to emergency lift to next deck.
Enter the emergency lift when open.
Build up your attributes by collecting food, blasters, armour, cartridges, etc.
Upon reaching Deck T, shoot the main computer to complete the game.
A second player can join in playing the game at any time using function keys f0/f1.
The following examples the Scoring Panel which is situated down the left hand side of the screen. This panel is divided into two halves by a horizontal line with 'red players' charge rate at the top and 'blue players' charge rate at the bottom, both flashing white lines.
Score - Player's Score
Health - Player's life force - reaching 0000 player dies
Damage - Maximum 99 - Higher numbers destroy droids easier
Armour - Maximum 99 - When hit by laser fire, armour absorbs some damage
Charge - Maximum 99 - The higher the number, the quicker your blaster recharges
Credits - Maximum 99 - Form of money gained
Cards - Cards held are shown here
Controlling Function Keys
f0 - Red Player Start, f1 - Blue Player Start, f2 - Pause Game On/Off, f3 - Sound On, f4 - Sound Off, f6 - Suicide Button for Red Player, f9 - Suicide Button for Blue Player
Suicide buttons can only be used when no other keys are being pressed.
Upon loading, players define keys to be used in the playing of the game.
Used by droids to transport reinforcements to replace destroyed droids. These are destroyed by laser fire, stand clear of the deflections.
Used to transport you out to new decks after all lifts have been destroyed.
Persistent laser fire will destroy these walls.
Can be used as a shield or a barricade. Destroyed by laser fire.
Will exchange your credits for health foods.
A form of money to be used in vending machines.
Boosts your armour.
Increases the recharge rate.
One Way Door
Direction as shown.
Disarming a force field is achieved by touching the switches in a correct sequence (disarming time varies with each deck).
Used only to temporarily turn off all force fields on a deck. Each force field has four switches, each must be touched in sequence. If the sequence is wrong, a shrill-screech is heard and the sequence must be repeated until correct. If correct, a bouncy sound can be heard. Each switch looks identical.
To open doors, a correctly coloured card must be carried. The door's opening colour is displayed in the green box either above or to the left of the door.
Colour pending these cards open doors. They can be used again and again on a particular deck.
Activated by touch or laser fire. It will flash and bleep for a short time, then explode. To survive, you must leave the area quickly.
Do not continually fire as this depletes the players charge line.
The holder of a door opening card can get a non-card holder through into a room by starting to open the door.
Where possible use droids to destroy their own lifts.
On each deck check for the time it takes before a force field comes back on, before risking passing through it.
Tape: CHAIN"" (RETURN)
If loading from tape, remember to Stop the Tape when asked to enter the user-defined keys. Then Stop the Tape when prompt to press a key is displayed. Restart the tape when prompted to do so by the 'Searching' message. Once the game had loaded, use Side 2 to load in new decks. The deck number displayed at the top of the screen is the cuename that the game is searching for. If both men are killed, rewind Side 2 to Load Deck A. After deck has loaded stop the tape.
The following utilities are also available to allow you to edit the supplied screens of this game:
A cheat for this game was included on the Cheat It Again Joe 2 compilation, released by Impact (Refer to the specific instructions on that compilation and match the cheat to the specific version. Note that emulated versions of the game may not work with this cheat).
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).