The game, like its excellent successor, is almost sure to become a classic, and its sales on the Dragon show that Roy Coates has taken Matthew Smith's formula and implemented it just as well on the Dragon. Read Review
Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig deep into the earth's score to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store.
In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like poisonous pansies, spiders and slime and worst of all, manic mining robots. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'got' or fallen heavily three times.
Author: Roy Coates
Arrow Left & Right - Walk, SHIFT/SPACE - Jump
P/C - Pause/Resume, Q/S - Quiet/Sound
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Caverns of Chaos (1st November 1985) (Dragon 32) A platform game, obviously inspired by Manic Miner. You play a spaceman who must collect up the desired items from each screen before proceeding to the next.
Manic Pietro (23rd February 2019) (Spectrum 128K) Cross Manic Miner and Mario Bros. and you get this - a serially accessed platform game in the style of Manic Miner but featuring Mario and his friends. Highly entertaining.