|Genre:||Arcade Game: Platform|
|Machine Compatibility:||Dragon 32, Dragon 64|
|Release:||Professionally released on Cassette|
|Available For:||Acorn Atom, Acorn Electron, Amiga 500, Amstrad CPC464/664/6128, Apple II, Atari 800XL/130XE, Atari ST, BBC Model B, Commodore 16, Commodore 64/128, Dragon 32, Game Boy Advance, Oric 48K/Atmos, Sam Coupe, Sinclair ZX81 & Spectrum 48K|
|Compatible Emulators:||XRoar 0.33.1 (PC (Windows))|
|Original Release Date:||1st December 1984|
|Original Release Price:||£9.95|
|Market Valuation:||£2.50 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
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Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient long forgotten mine-shaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig deep into the earth's score to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store.
In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like poisonous pansies, spiders and slime and worst of all, manic mining robots. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'got' or fallen heavily three times.
Author: Roy Coates
Arrow Left & Right - Walk, SHIFT/SPACE - Jump
P/C - Pause/Resume, Q/S - Quiet/Sound
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