Rescue the captives! You are the Green Beret, a highly trained combat machine. Your mission: infiltrate all four enemy Strategic Defence Installations - you are alone, against immeasurable odds. Have you the skill and stamina to succeed?
Playing The Game
Use the platforms and ladders to advance through four defence stages: Missile Base, Harbour, Bridge and Prison Camp. Use your knife to attack the defenders who will jump and kick to stop you.
Dodge the missiles and grenades and flames fired at you along the way. Collect your weapons by killing the Commandant.
Beware! At the end of each stage the enemy will launch a major offensive using all their means at their disposal.
Hints And Tips
Avoid the rockets and flames by lying down and the grenades by jumping.
At the top of the screen is the Score, your lives eft and the amount of weapons you have. Extra lives are awarded every 20,000 points and at the end of each stage up to a total of nine lives. Upon completing each stage you will be given a bonus.
Help Mikie get the message to his girlfriend. Join him in high-jumps at school and outwit the teacher, Maniac Janitor and Chef. Loads of fun and excitement in this computer arcade game!
Playing The Game
Move Mikie through school by collecting all the hearts in each section (Classroom, locker room, canteen, gymnasium and finally in the schoolyard). Each heart collected represents a letter in Mikie's message to his girlfriend at the top of the screen and when the message is complete he can move on to the next area.
There are two types of hearts to collect:
Single Hearts - To be found on the floor and under stools. To collect these you must walk over them. (You can bump your classmates off their seats to obtain the hearts with "Hip-Zap").
Triple Hearts - Placed inside lockers and on the top of tables. To collect these, face the hearts and press "Shout" three times. Note: Flashing hearts give bonus points.
When the message is complete and the bell rings, Mikie can move on through the door marked "Out".
Now you must negotiate the hallway which is full of doors and surprises and find the right entrance marked "In" to continue. You have five lives to begin, but be careful as you are constantly being hassled by those in charge, the Teachers, Chef and Maniac Janitor who get very annoyed when they can't catch you!
Status And Scoring
On-screen scoring shows current score, lives, message status and high-score.
2,000 Bonus points for each room completed.
Mystery bonuses too numerous (Can you find them?)
You can stun your pursuer by taking Chickens or Basket Balls and throwing them (in the appropriate screens). You may become "stunned" by kissing the dancing girls. Watch out for the Teacher; if he gets really mad he might throw his false teeth at you!
On the 5th screen in the schoolyard, you finally catch up with your girlfriend and deliver the message. O.K.
You can pause for breath in the classroom by sitting on a vacant stool... but not for too long!
i.e. for Hip-Zapping a schoolmate stand either to the left or right facing the stool and press RETURN. Kissing is automatic!
DELETE/COPY - Pause/Resume, S/Q - Sound/Quiet (While Paused), ESCAPE - Back to High Scores (While Paused)
For getting the hearts out of the vending machine or picking up objects, stand in front facing the machine or receptacle and press SHIFT.
Yie Ar Kung-Fu
Yie Ar Kung Fu is a test of skill development in the traditional Martial Arts. It features Oolong in his attempt to become a Grand-master in the ancient skills in honour of his father, a kung-fu master before him.
Your ultimate goal is to become a grand-master but to achieve this you must defeat a variety of opponents, each more deadly than the last.
They are armed with differing skills and weapons and must be overcome with a combination of 14 different moves.
The game takes place in two locations, the first beside a waterfall and the second in front of the Bamboo Pagoda that houses the Martial Arts Academy.
The fun and excitement of Kung Fu is about to begin as you face your foe. Your honourable opponents are:
A huge kung-fu fighter who can attack by flying through the air.
A beautiful girl warrior who is expert at throwing deadly stars or Shuriken.
Master of the Nunchaku - beware his reach.
Attacks with the ancient rod or BO.
Throws different objects, all of which must be avoided (Lanterns, Woks, Knives, Bricks and Yin/Yang symbols)
Another female adversary, this time an exponent of the Ninjafan
Sword-carrying opponent, a firesome and deadly foe
This fighter is armed with a deadly chain
The Kung Fu master himself, who changes his form to yours to confuse you, and possesses all the skills and moves of Oolong, but faster.
Move objects to catch you off-guard. If you can survive this final test, you will truly become a grand-master.
The action continues however as your teachers pit you against odds to prove yourself further!
Attack moves are obtained by a combination of the direction keys and the RETURN and SHIFT keys.
Oolong automatically attacks in the direction of his foe, except on the Feedle screens when he can face in either direction.
When the KO meter reaches 0, the player is knocked out.
You have three lives to begin your task - Good luck!
Hints And Tips
Seek and attack each opponent's weak point
Remember Oolong can jump over his foes and put them offguard
Try hit and run tactics and keep your distance from armed opponents
Status And Scoring
On-screen scoring indicates your current score, the highest score and the number of lives you have remaining. Bonus lives are awarded at 30,000 points and at every 80,000 thereafter. The score for each successful move is as follows:
Round House Kick
Points are also awarded for your number of KO hits remaining. If you get a "perfect" score then you are awrded 10,000 times the wave number.
Yie Ar Kung Fu Controls
Z - Left, X - Right, : - Up, ? - Duck
Perform a diagonal jump left with Z & :
Perform a diagonal jump right with X & :
DELETE/COPY - Pause/Resume, ESCAPE - Return to hi-score table
Whilst in pause mode:
Q - Sound Off, S - Sound On
On some BBC Micros the colour interrupts may not be synchronised correctly, to correct this use the cursor up and down keys from pause mode to control the interrupt timing on screen.
Pit your skills and agility against the computer and the clock - in order to progress to the next event you must qualify, i.e. achieve game-scoring hints are as follows.
Your swimming speed is determined by continuous left/right controls, but remember in order to swim you must breathe so wait for the prompt and then press the fire button. If you breathe at the wrong time, you'll swallow water and if you forget to breathe you'd gradually slow down and stop.
Your opponents have different swimming skills and are controlled by the computer if you can beat them all you're on the way to becoming a true champion.
Computer-controlled sights home in on the skeet and marksmanship depends on fast reaction on the left/right controls. Good shooting gives bonus skeets with higher points but as your skeeting improves the rate hots up!
Now test your ability as a gymnast - You automatically start your run up to the springboard, picking up speed on your approach, once on the board press the fire key to spring onto the horse and again to somersault into your routine. The distance and number of somersaults achieved determines the score. The left and right keys control you during this event.
The target move across your field and you must judge wind speed and the angle of your shot to hit bullseye. First press the fire button for wind speed/direction, then press fire again to shoot one of your eight arrows at the passing target. (Keeping the fire button pressed increases the height of the arrow.)
Hint: Try to get as close to a 5 degree angle as possible.
Co-ordination is the key to success in this event, approach speed is controlled by pressing the left and right key in quick succession, press the fire button as close to the take off line as possible. For each part of the jump keep the fire button pressed to increase the angle of the trajectory and release as close to 45 degrees as possible. Your score is a combination of the correct speed, angle and distance.
Now for the final test - a test of strength and stamina. Select the weight by pressing the fire button. Once the weight has been decided, press the return key to start. Then use the left/right controls to increase the weightlifter's power, press the fire button when weight flashes to give the powerlift. Continue with power until all three judges acknowledge the feat; your points score is based on weight.
Congratulations - you've completed all of the events, but wait, the excitement doesn't end there. You are now invited to complete another circuit. You will notice however, that each time that you complete a round, it becomes decidedly harder.
Z - Left, ?/ - Right, SPACE - Fire
The fire instruction appears throughout the program and has varying functions within each event.
Tape: Choose the correct side of the correct tape for the game you require. Then type: CHAIN"" (RETURN)
Disk: Hold SHIFT and tap BREAK to boot disc, then choose the game you require from the menu.
This game was mentioned in the following articles: