|Genre:||Adventure Game: Graphic|
|Publisher:||Mastertronic Added Dimension|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 64|
|Release:||Professionally released on Cassette|
|Available For:||Amstrad CPC464, Commodore 64/128, MSX, Spectrum 48K/128K & ZX Vega|
|Compatible Emulators:||WinVICE 2.4 x64 (PC (Windows))|
|Original Release Date:||8th June 1984|
|Original Release Price:||Unknown|
|Market Valuation:||£3.00 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
|Author(s):||David Jones & Paul Freeman|
There is 1 other item featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
An amusing arcade adventure which is only marred by the fact that it's no advancement over Spellbound. Read Review
The third game in the series of adventures featuring Magic Knight, who has found himself transported to the 25th Century and on board the starship USS Pisces. The game utilises an enhanced Windimation system, first used in Spellbound. Could this be the end for Magic Knight?
Joystick and keyboard.
After releasing Gimbal the Wizard from a self-inflicted White Out Spell in Spellbound, Magic Knight has been catapulted through time to the future. This is his story, so here it is in his own words:
"I landed heavily on the Transporter pad of the USS Pisces and while I was bending out some of the dents in my armour, I was approached by a strange metal creature. It spoke 'Hi, Magic Knight. I am KLINK. I have been expecting you. Take this.' He then gave me a cubic object which I later learned was a Datacube. As I held it, I became aware of a strange power inside me. Klink spoke again, 'The datacube will give you the relevant data for 25th Century life and reduce your Culture Shock to nil. It will fade away as you absorb its knowledge'.
As the Datacube transferred its data to my brain cells I started to formulate my survival plan. I will have to locate the Tyme Guardians, if they still exist, and obtain a Tyme Machine from them. I must be careful not to run into Five Eyed Jack the King of the Space Pirates or the Paradox Police, who will probably be waiting 30 days ahead of me. First priority has to be to make contact with the Starship's Transputer since it programmed Klink to give me the Datacube.
The game uses an enhanced version of Windimation which players of Spellbound will be familiar with. This system allows the player to access windows in which the command choices are given.
Derby IV, the Transputer, can help you to start with. The advert in Spellbound may actually prove to be useful. A clown will help to avoid dying of exhaustion. Sarab will tell you how to move the starship once you are wearing a valid ID card.
N - Left, M - Right, A - Up/Jump, Z - Down, SPACE - Fire
Use the A and Z keys in the menu to operate the finger.
Alternatively, you may use a Joystick in port 2.
Hold down SHIFT and press RUN/STOP.
The following utilities are also available to allow you to edit the supplied screens of this game:
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.
You are not currently logged in. To post a comment, please Register or Log In.