|Genre:||Arcade Game: Action|
|Cover Art Language:||English|
|Machine Compatibility:||Spectrum 48K, Spectrum 128K|
|Release:||Professionally released on Cassette|
|Available For:||Amstrad CPC464, MSX & Spectrum 48K/128K|
|Compatible Emulators:||ZXSpin (PC (Windows))|
Nutria (PC (MS-DOS))
|Original Release Date:||22nd June 2015|
|Original Release Price:||£14.95|
|Market Valuation:||£2.50 (How Is This Calculated?)|
|Box Type:||DVD-style Nintendo Wii white case|
|Author(s):||Jon Cortazar Abraido, Gominolas, Eduardo A. Robsy Petrus, Francisco Javier Pena, Jose Vicente Maso, Kepa Cortazar Abraido & Sergio Martinez|
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Involves the Rick Dangerous style of gameplay, whereby the player must become intimately acquainted with all the game's stages in order to clear them. Read Review
Finally, Ned and Linda can enjoy a little time together. After an amazing day, during which their institute club obtained the Science Olympiad 1st award for the fourth time in a row, the happy couple can at last relax at the city cliff, looking at a fantastic star-filled night sky. But the happiness will not last as long as they expected...
Suddenly, a thunderbolt fell from the sky and hit Ned's car. When Ned managed to react, he saw a horrible image: a huge evil shadow had fallen over the city and kidnapped Linda. The evil being just hid itself into the city High, taking Ned's girlfriend with it, and creating chaos and darkness in the whole town! Ned, still stunned by the thunderbolt attack, thought it would be the end for everyone...
But when evil forces rise over the good ones, the moon casts a spell on the hero, the chosen one, the one destined to save us all. And the moon cast its power ray on Ned, who felt strange and full of power again! Now, with his new powers, he will start his quest to save his girl and finish off the bad one. Are you brave enough to face your destiny?
As Ned Friks, chairman of the Science Club at High Skull Institute, you must face the evil one and his army of zombie monsters in order to save Linda and all human race from certain destruction. Your powers, gathered from the moon ray, enable you to shoot moonlight power balls with your finger: it being a holy energy, monsters are totally weak against it, so it will become your best weapon.
You must start from where the ray hit your car, up the city cliff, and go all the way through the woods and to the High, where the evil shadow awaits you with Linda. To reach her, you must proceed through all the different stages, finishing off all zombie monsters that stand in your way, getting all items and travelling through all the platforms to get to the end of each scenario. Finish all stages on time, in order to get to the big demon's lair, where you'll face your final fight.
You must destroy the zombie monsters army located in the woods and city: classic zombies, zombie werewolves, zombie reptiles, zombie plants... even zombie souls or bigger enemies, such as the Zombie Grave-keeper or the Big Final Demon. Each one has its own behaviours that you should memorise for you to detect their weak points. Kill every monster and send their souls again to the depths of the inferno where they belong!
Some enemies, when killed, can drop coins. Get as many as you can; when you obtained 100 of them you'll get an extra life!
Apart from coins, enemies can drop down power capsules. Those capsules are constantly turning: be sure to get them when they show the symbol that corresponds to the power you want to acquire.
Your moonlight energy power increases.
Your moonlight energy power decreases.
All enemies on screen are destroyed.
Your moonlight energy power decreases to the minimum!
You'll get 20 extra seconds for your time counter.
When you complete each stage, your remaining seconds will be converted into coins: try to finish all stages as fast as you can in order you to get more coins, so you can obtain extra lives easily!
O - Left, P - Right, Q - Jump, A - Crouch, SPACE - Shoot
H/C - Pause/Continue
Kempston and Sinclair joysticks are supported
Developed by: RELEVO Videogames
Direction, main code and gfx: Jon Cortázar
Storyline and scenarios: Kepa Cortázar, Jon Cortázar
Character design: Sergio Martínez Jon Cortázar Kepa Cortázar
Additional MSX code: Eduardo Robsy
Additional ZX code: Javier Peña
WYZPlayer created by: Jose Vicente Masó
Music composed by: Gominolas
SFX and rearranges: Jose Vicente Masó
Testing: Kepa Cortázar, Javier Peña and Aratz Juanes
Illustration artist: Sergio Martínez
Physical production: Matra Computer Automations
Production tests: Daniel Zorita
Artworks: Jon Cortázar and S*T*A*R
Thanks to: Rebeca Llaguno, Eduardo Robsy and Patriek Lesparre
Special thanks goes to: Albert Beevendorp
Manual Fixed by: FiXato
©2010, RELEVO Videogames www.relevovideogames.com
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
|Download||What It Contains|
|A digital version of Invasion Of The Zombie Monsters suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS))|
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