The totally evil Terry Ball has captured your Spherical pals - Lover Ball,
Eddy Ball, Glow Ball and No Bal. Armed with only a bubble gun, you must
enter Terry Ball's domain and struggle through the sixteen defence zones.
You will find a pal to rescue at the end of every fourth defence zone. Each
zone will offer a constant barrage of obstacles - glowing ones are
electrified and will electrocute your ball on contact. Terry Ball has also
populated these zones with such nasties as doughbuts, microwave ovens
and roulette wheels which are harmless when they first appear but become
highly dangerous when they stop flashing.
However, do not despair, for as you negotiate these deadly zones, Power Discs
will be created. If your ball picks one up, he will receive either a piece of weaponry or a bonus of some kind. Weaponry is shown as a series of icons to the right of the screen. These are Turbo Boost, Horizontal Laser, Smart Missile,
Bullet Spray (Front and Rear Bubble Gun), Electro-Shield, Laser Spray (Left
and Right Lasers), Molecule Bomb (Nullifies Electrical Obstacles), Super Brakes,
Laser Cooling Unit, Rainbow Ripple Laser.
When you start the game, a Power Disc will instantly appear on the screen. Pick
this up for Turbo Boost. Now progress upwards through the first zone. If you
let your bubble gun fire for too long then it will overheat and you will have
to wait for it to cool down. Every time you die, you will lose a piece of
weaponry. As you progress through the levels, some Faulty Discs will start to
appear. These discs make movement even harder. Finally, on the twenty-seventh
Power Disc, you will get the ultimate weapon - pick it up for Rainbow Ripple Laser.
Z - Left, X - Right, O - Up, K - Down, P - Fire
These keys may only be used if you have collected the relevant piece of weaponry:
SPACE - Smart Missile, M - Molecule Bomb
Alternatively, use a Joystick in Port 2.
Press RUN/STOP and SHIFT simultaneously on your Commodore.
This game was mentioned in the following articles: