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Chuckman (CCI) (Spectrum 48K)
Very well programmed, and easy to get lost in.
Pengwyn (Postern) (BBC Model B)
A super game with good graphics.
Danger Ranger (Microdeal) (Dragon 32)
As you get better, more hazards are added... but the incentive to go on is lacking.
Pi-Eyed (Automata) (Spectrum 48K)
The humour is not to my liking; I got over the excitement of dog sh*t years ago.
Counter Attack (OIC) (BBC Model B)
As an adult, I found the feel of the game rather slow, but I imagine that it will be popular with younger children.
Kengo Kong (Mogul) (Commodore 64)
A quite good version, but overpriced compared with Anirog's version of Kong.
Revenge Of The Mutant Camels (Llamasoft) (Commodore 64)
An extremely entertaining game... will really challenge arcade aces as well as giving the rest a lot of fun.
Stellar Dodger (Terminal) (Commodore 64)
The graphics are relatively crude... Not a game I feel like coming back to.
Hunter (Terminal) (Commodore 64)
It is addictive because it becomes more difficult slowly, so you think next time you'll be able to go a little bit further.
Arcadia 64 (Imagine) (Commodore 64)
This one has less lasting appeal than others... but it's worth considering because of its low price.
McKensie (Software Projects) (Spectrum 48K/128K)
From the same stable as Manic Miner, but not of the same class: it is outstanding only in its mediocrity.
Chuckie Egg (A 'n F) (Acorn Electron)
An enjoyable game with good graphics... If you are wondering what that duck is doing in the cage, clear eight sheets of the game to find out.
Di-Lithium Lift (Hewson) (Spectrum 16K)
An excellent game which I will still be playing months from now.
Birds Of Prey (Romik) (Acorn Electron)
Includes commands to turn off the sound, and pause to stop play when finger fatigue sets in.
Dragon Hawk (Microdeal) (Dragon 32)
A good idea with some nice animation... A lot of nice features but not enough to save the game.
Creator's Revenge (Mogul) (Commodore 64)
Good but unexceptional. If this company can't do better than this one, they won't be lasting very long.
Manic Miner (Software Projects) (Commodore 64)
Once you sort out exactly where and when you make
your moves, it's a case of maintaining your reactions and concentration... Takes 14 minutes to load!
Annihilator 2 (Mogul) (Commodore 64)
The graphics could be improved considerably in places.
Crazy Balloon (Software Projects) (Commodore 64)
A good game, tolerably well implemented. Colour and graphics generally are pleasing, with a lovely-looking and sounding balloon burst.
Paratroopers (Rabbit) (Commodore 64)
It seems a shame that such good graphics and programming should have been wasted on a
game like this.
Skramble (Microdeal) (Dragon 32)
Graphics are smooth-flowing and I quite enjoyed playing this game.
Tobor (CCI) (Spectrum 48K)
I found the game quite compulsive at first... This soon wore off when faced with more and more robots to disintegrate.
Aries (Stainless) (TI99/4A)
Unfortunately the scoring system of the game is faulty... The program fails to reset it to zero for subsequent games.
Stonkers (Imagine) (Spectrum 48K)
A bit disappointing... Pleasant graphics but not a lot of movement.
Lunar Rescue (Lyversoft) (Spectrum 48K)
I found the game too predictable and slow-moving on any of the four skill levels even with my clumsy fingers.
Dodgy Dealer (OIC) (BBC Model B)
I am sure any marketing man will have a challenge sorting out his market strategy on level nine!
Rank novices should start on level zero.
City (Terminal) (Spectrum 48K)
A very well thought out, well presented package and very enjoyable to play.
Eight Ball (Microdeal) (Dragon 32)
Sound effects are good, though limited, and graphics adequate. Not much like the real thing, but fun to play all the same.
Bandit (CompuSoft) (BBC Model B)
The only use for this is for gamblers who want to stop losing money but keep the habit.
Royal Birkdale (Ocean) (Spectrum 48K)
Apart from poor error-trapping of the INPUT responses, this is a well-written Basic program which could provide a lot of fun - once you've learned to putt!
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