This program gives practice and tests on "homophones" (words which though spelt
differently, sound the same when spoken). Correct answers mean the player can
progress on an air journey from London to Paris.
The program aims to help understanding of:
Homophones and their correct use.
Spelling of homophones.
Grammar as a predictor (as in cloze procedure).
What The Program Does
After pressing f0, the Parents or Teachers section will begin. You are given a
brief description of the program and asked to select a set of words to test or try. Please refer to the list below to choose a set:
SET0. where, wear
SET1. there, their
SET2. saw, sew, sow
SET3. which, witch
SET4. here, hear
SET5. bear, bare
SET6. weather, whether
SET7. air, hair
SET8. hour, our
SET9. mower, moor
SET10. see, sea
SET11. flower, flour
SET12. through, threw
SET13. write, right
SET14. weak, week
SET15. wood, would
SET16. won, one
SET17. sun, son
SET18. peace, piece
SET19. meat, meet
SET20. knot, not
SET21. whole, whole
SET22. to, too, two
The program also has six 'test' sets with different words for each sentence.
These are numbered 23-28. You may then select to have sound or not as you wish
before the children's section starts.
The child is asked to type their name and press the Space Bar to continue, after
which the passengers arrive for their trip to Paris. The distance and fuel left is
The first sentence then appears with its possible words. The yellow arrow flashes to the left of one of the words and moves up and down. After reading the sentence and deciding which word fits in the space, the child simply presses the space bar
when the arrow is next to the selected word. This is then checked and, if correct,
the aeroplane moves on its journey to Paris. If wrong, valuable fuel is wasted.
Although there are ten sentences in each group, the child need only get seven correct for a successful landing. If however the plane does not reach Paris (i.e. the child does not score 7 correct out of 10) the plane runs out of fuel with the inevitable result.
Another try is then offered but please note that this will be on the *same* set of words. If you prefer to try another set, press N and then type RUN (RETURN) and select another set to try.
The program contains 290 sentences for the 29 possible sets to try. So it takes a long time to load! If you get a 'Bad Program' message always try trying RUN before trying to reload.
The program is extremely carefully error-trapped for young children so it is difficult to end! The best way to finish it is to decline the offer of another go. Pressing ESCAPE simply restarts the program and pressing BREAK should do the
same. (If you have DFS fitted then this will not work correctly as the program is
too long to work in a computer with PAGE=&1900).
If you have a disc system fitted:
The following utilities are also available to allow you to edit the supplied screens of this game:
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