You have been swallowed! Eaten alive by an extremely hungry, ten million tonne mega-being, the size of the Moon, on a journey to Earth for its main course!
Now trapped within this ravenous monster, fight its antibodies to gain access to the main functions in order to shut them down... and that's not easy! Then build a special weapon, breach the defensive doors... just for starters!
Eat The System!
The Americans were the first to pick up the transmission. Radio pulses from the vicinity of Jupiter - they had a regular pattern and a very unusual frequency.
The object approached our planet and began to orbit it, not a moonlet or captured meteorite, it was an artificial craft, the product of intelligent life.
'Make Contact', they said...
Have you ever tried communicating with an extremely hungry ten million tonne megabeing the size of a small moon?
The Gutz Main Display
In the main display are the current playfield or the Quadrant Map and its defensive system information.
On the bottom left, the current score/high score, 'tri-puzzle' weapon status, current weapon type (if any).
In the centre, many body location scanner (current position flashes), key/crystal hold.
On the bottom right, helmet/energy level indicator lives remaining display.
Having been eaten alien by the space alien, your main task is really quite simple...
Escape and return to Earth to warn of your deadly discovery. This can only be accomplished by destroying the bodies major functions. i.e. Shutting down its kidnets, lungs, heart and brain.
Each of these organs can be found in its own level of intricate arteries and vast complex of inter-connecting tubes and ducts. However, they are encased in a protective 'womb' which can only be opened using a special 'three piece' weapon. These 'parts' can be found in the scattered boxes on each level.
Add to this a whole host of slimy, wobbly, creepy-crawly nasties, most of which are extremely hungry and whose only purpose 'in life' is to keep the place free from foreign bodies and...
An Offal Situation!
In each level you may find various items which may be of use to you...
These will protect you for two and a half minutes each against bullets, gas and a certain selection of creatures.
This will enable you to open the 'Super-Weapon' door hidden inside each of the main organ rooms.
These hold enough energy to give you at least three minutes of 'rapid-fire' but will also act as a 'main organ' repellent.
This allows you to view the artery quadrant in which you are currently located. It also supplies vital information concerning the various inhabitants and how to kill the 'section' baddies. However, it will cease to function if used for more than three minutes.
These contains the pieces you must collect in order to build the contraption used to force open the main organ 'rooms'.
These are hidden in the artery walls themselves and house the weapons used to destroy the threats surrounding you. Each weapon has different properties and may be useless against some of the 'section' baddies.
An extra life is awarded every 10,000 points.
Hints And Tips
Use the helmets carefully
The way ahead might be a step in the wrong direction
A good explorer misses nothing!
If the key fits...
The way to a monster's stomach is through its heart.
O - Left, P - Right, Q - Up, A - Down, M - Fire
SYMBOL SHIFT - Pause, BREAK - Abort, N - Show Map
128K machines, use Tape Loader.
Graphics by Chas Davies
Program by Jimmy Bagley
Produced by P. J. Finnegan
(c) 1988 Special FX by Ocean
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