Poor Getty and Emma have been captured by the grumpy old Troll King and locked away
in the Nyarlu dungeons of infinity!
To escape from each level, you must munch all the tasty dots on the screen. Once the
level has been cleared, a key will appear. Grab the key and dash to the exit to
complete the level!
When you shoot enemies with your crossbow, they will leave behind handy power-ups. You will need to collect a full set of nine to activate them. The power-ups are as follows:
Extra Time (5 points)
Adds 5 units to the timer
Shot Rate Up (10 points)
Increases fire rate
Smart Bomb (15 points)
Destroys all active enemies
Invincibility (20 points)
Slow Down (25 points)
Temporarily slows you down
Shot Power Up (30 points)
Increases fire power
Speedup (40 points)
Increases the speed of your character
Extra Life (50 points)
Additional life (up to a maximum of nine)
Two Player Mode
In two player mode, both players work together to build up the same score and share the pool of lives - in this respect, the game is truly co-operative.
Both players can collect the bonus items, but whoever completes a set of nine will
receive the associated power-up.
If your lives have run out and only one player is left, you still have a chance of bringing back your friend from the dead. This is achieved by completing the level with the surviving player, after which the dead player is resurrected to fight again in the next maze.
Although a lot of points can be obtained by killing Mad Bats and Skellies, you may find
that a higher score can be obtained by completing a smaller level quickly - the timer units
left on the clock are worth 100 points each. Analyse each level quickly and adapt your
Getty and Emma fire their weapons every time they pass an 8 x 8 pixel character square -
if you back up against a wall and stop, you'll notice that your firing rate will increase.
Use this to your advantage!
When you've eaten the last cross, no more enemies will warp into the maze. You may find it beneficial to clean the area of bonus carrying enemies to max out your character before progressing to the next level. Get 'em and power up!
Player 1 (Getty) is controlled by a joystick plugged into port 2.
Player 2 (Emma) is controlled by a joystick plugged into port 1.
Use the joystick to move your character - you won't stop unless you hit a wall or
change direction. Whilst moving, if you press Fire you will shoot in the direction you are facing. Holding down the Fire button will lock direction so you can strafe and walk backwards whilst still shooting in the same direction.
Two player mode is selected by pushing player one's joystick left or right on the title screen. Difficulty is selected by pushing up or down.
Each side of the tape contains:
Get 'Em DX
Get 'Em (The original 16K compo version)
Wind the tape to the version you require, hold down SHIFT and press RUN/STOP.
Code/Design: Georg Rottensteiner
Design: Brandon Williamson
Graphics/Box Design: Ilija Melentijevic
Sound/Testing: Sean Connolly
Testing/Manual: James Monkman
Cartridge Hardware: Tim Harris
NTSC Testing: Ray Lejuez
Loading Screen: Jason MacKenzie
The following utilities are also available to allow you to edit the supplied screens of this game:
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