|Genre:||Compilation Of Arcade Games|
|Cover Art Language:||English|
|Machine Compatibility:||Acorn Atom|
|Release:||Professionally released on Cassette|
|Compatible Emulators:||Atomulator v1.24 (PC (Windows))|
|Original Release Date:||1st January 1981|
|Original Release Price:||Unknown|
|Market Valuation:||£10.00 (How Is This Calculated?)|
|Box Type:||Cardboard Box (Decorative)|
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Program 4K, graphics 6K; author Steve Furber
Your spaceship is encountering an asteroid storm. You must shoot the asteroids before they collide with your ship; but beware that large asteroids will break into smaller asteroids when hit.
CTRL - Turn left, SHIFT - Turn right, RETURN - Move, REPT - Fire
The score is displayed continuously at the lower right of the screen. One point is scored for each large asteroid and two points for each small asteroid. At the start of each game, there are four asteroids, so the total possible score per game is 20 points. The game keeps a ladder of the ten best scores, together with the names of the scorers.
Program 1K, graphics .5K; needs floating-point
You are in command of a destroyer tracking a submarine. The submarine moves at a constant 10 knots; the destroyer's speed can be set to between 0 and 30 knots. You are told the submarine's position every 12 minutes, and can either continue on your course, or choose a new course and speed. Your initial speed is zero.
The "course" is specified as a number between 0 and 360 degrees, as follows:
North = 0 degrees, East = 90 degrees, South = 180 degrees, West = 270 degrees
To destroy the submarine, you must come within one mile of it.
Program 3K, graphics 1-2K; author Chris Howell
This is a version of the popular pub game in which you score points for knocking bricks from a wall. You are given a total of three balls, and these are displayed in the lower left of the screen. If you succeed in destroying one wall, another will be built in the same place.
The program will run in colour, or three shades of grey if the Atom has at least 2K of graphics memory and an extension ROM; otherwise it will be in black and white, without scores.
SHIFT - Bat Left, REPT - Bat Right, CTRL - Serve Ball
The score for knocking out each brick varies from ten points for each brick in the front row to 40 points for each brick in the back row. The current score is displayed at the top left of the screen, and the highest score so far is displayed at the top right.
The ball travels at different angles depending on what part of the bat hits it. The tip of the bat will send the ball at a shallow angle, whereas the centre of the bat will send it at a steep angle. When you first hit a brick in the upper half of the wall the speed of the ball will be increased. If you make a hole in the wall, the ball can pass behind the wall, and the bat size will be decreased.
All files on the cassette should be loaded and run normally, e.g.:
The following utilities are also available to allow you to edit the supplied screens of this game:
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