|Genre:||Compilation Of Arcade Games|
|Cover Art Language:||English|
|Machine Compatibility:||BBC Model B|
|Release:||Professionally released on Cassette|
|Compatible Emulators:||BeebEm (PC (Windows))|
PcBBC (PC (MS-DOS))
Model B Emulator (PC (Windows))
|Original Release Date:||30th August 1987|
|Original Release Price:||£9.95|
|Market Valuation:||£2.50 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Black|
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This item originally came with the following components:
If scans of components are available, you will find them in the Cover Art section.
I am very impressed with this collection - any compilation containing three first class games has to be a good buy. Read Review
In the midst of the 25th century, the United Cosmological Federation declared war on the savage, belligerent aliens inhabiting the Magellanic galaxy. Only the most experienced of the U.C.F. pilots were chosen to embark upon the perilous mission of conquering and overthrowing the hordes of Magellan, the Galaforce.
The game features include: 8-directional movement of the player's spaceship; fast and slow-speed bombs which home in when later zones are reached; keyboard and joystick control options; self-play demo mode; high-score table; and superb atmospheric music.
The Galaforce aliens attack in precise preconceived formations, with each zone comprising several such formations. You must pilot your spaceship carefully avoiding the aliens, or shooting them whenever possible. Some aliens have to hit more than once to destroy them; the score for killing each type of alien and the number of hits required is shown in the Identity Parade of Aliens. You have four spaceships and an extra spaceship is awarded if your score reaches 20,000 points.
In Zone 1 (The Perimeter) you will encounter the following formations: (a) Quazars in Zig-Zag formations, (b) Maadis in a Criss-Cross Formation, (c) a Shower of Diones, (d) Deviants in U-Turn formations. This is a warning zone. If you keep to the edge to the zonal screen these aliens are quite harmless; but you should attack them - the Federation abhors cowardice.
Zone 2 (The Spearhead) has Pateras and Planitias in Paired Loop formations - harmless if you keep to the centre. Also, Pateras appears with Quazars and Einars in a Multiplier formation. To complete this zone you must shoot these aliens.
In Zone 3 (The Offensive) you may find it useful to see vertical as well as horizontal movement. The Staircase and Big Dipper formations are used for the first time. From Zone 4 onwards the aliens drop bombs towards you. At the end of Zone 4, the aliens assemble into the inciting Deck of Cards formation. In Zone 5 (The Annihilator) the aliens use the Switchback, Poisson and Corkscrew formations.
The Federation has not issued any official information about Zone 6 or later zones. However, it is known that the dreaded Snaker formation first occurs at Zone 11, and it is reported that the aliens start to drop homing bombs in Zone 14 (The Impossible).
Z - Left, X - Right, * - Up, ? - Down, RETURN - Fire, K - Toggle keyboard/joystick
S - Sound on/off, SPACE - Start Game (Or Fire Button)
ESCAPE - Exit from game, P - Pause on/off
The Mission The Resistance is about to launch a major offensive against the Empire. In preparation for this, they have captured several starships, but they lack the essential power sources for these formidable craft, Klystron Pods. You have been commissioned by the Resistance to steal these pods from the Empire's storage planets. To do so, you must locate the pod, hover just above it, activate your spaceship's tractor beam and thrust away from the pod. Once the beam has locked onto the pod, you can deactivate the tractor beam. You must then carry the pod away from the planet. You receive a bonus at the end of each successful mission.
The planets have different gravity rates and, as you progress through the game, some have "reverse gravity" or "invisible landscapes".
These guns are the planets' defence system. Accurate shooting from your spaceship will destroy the limpet guns.
To collect fuel, hover just above a fuel tank and activate the tractor beam.
Each planet has a reactor providing power for the limpet guns. Shooting the reactor will damage it, and the guns will cease firing until power can be restored. The more damage done, the longer this will take. If you shoot the reactor repeatedly, it will become cirtically damaged. You will then have a limited amount of time to escape before the reactor explodes and the planet is destroyed. If this happens, and you have not collected the pod, then the mission has failed. If you retrieve the pod, send the reactor into its critical phase and leave the planet safely, you receive an extra bonus of 2,000 points.
CAPS LOCK - Rotate Left, CTRL - Rotate Right, RETURN - Fire, SHIFT - Thrust, SPACE - Shields/Tractor Beam
COPY/DELETE - Pause/Resume, S/Q - Sound On/Off
ESCAPE - Quit Game
|Destroying a limpet gun||...||750 points|
|Destroying a fuel tank||...||150 points|
|Collecting a fuel tank||...||300 points|
An extra spaceship is awarded for every 10,000 points scored.
Set in the realm of the mystic Orient, Karate Combat pairs you, in thrillingly realistic battle, against sixteen of the mightiest and most skilful exponents of "open-hand" fighting.
Each bout of Karate fighting lasts until one of the fighters has no energy remaining. The indicator on the top-right of the screen shows your energy level. Your opponent's energy level is not shown, although at the start of each bout the fighters' energy levels are equal. The score is shown at the top-left of the screen, and there are different scores for each manoeuvre and for frequent changing of fighting style. Your aim is to defeat each opponent and ultimately battle against the sixteenth opponent, The Master.
Practice Mode allows you to perfect your repertoire of manoeuvres. The two-player mode allows you to play against a friend rather than competing against the computer.
1-Player Mode: < - Left, > - Right, S - Up, X - Down, A - Hands, M - Feet, SPACE - Turn
Left Man: C - Left, V - Right, A - Up, Z - Down, CTRL - Hands, X - Feet, SPACE - Turn
Right Man: Up - Left, Down - Right, P - Up, + - Down, O - Hands, £ - Feet, SHIFT - Turn
Q/W - Freeze On/Off, f0/f1/f2 - Sound Off/Sound On (Tune Off)/Sound On (Tune On) [Only available when Freeze On]
< - Walk Left, > - Walk Right, X< - Left Roll, X> - Right Roll
S< - Left Jump, S> - Right Jump, S - Jump Up, SPACE - Turn Round
AS - High Punch, AX - Low Punch, A - Arm Block, M - High Kick, MX - Low Kick, M< - Back Sweep, MS - Flying Kick
If a punch or kick is delivered accurately and is timed correctly, the score is doubled.
If a manoeuvre is repeated too often the judges will penalise the player by reducing his energy level.
Stock Car is a car racing game for one or two players with a choice of six different circuits to race around, variable skid (0-99%), selectable number of laps (1-40) and oil patches. The computer controls the two yellow cars (three in the one player game). Each car has four gears and the race starts with the cars in neutral. Your gear and the number of completed laps are displayed at the top of the screen as well as your speed in the form of a horizontal bar. In each gear you have a different acceleration and top speed. Remember to go down to first or second gear if you crash.
|Keys||Red Car||Green Car|
Alternatively, you may use joysticks.
Moon Mission is a machine-code game featuring full-colour graphics, sound, hi-score and rankings. Your mission is to rescue the six astronauts stranded on the moon, by steering your spaceship through the meteors and space-mines. The game starts relatively slowly, but from sheet to sheet not only does the speed increase, but also the number of meteors, space-mines, enemy spaceships and fireballs.
Z - Left, X - Right, COPY - Thrust/Fire
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