Essentially a score-attack game - your points increase as you collect coins, but decrease as the enemies collect the coins. Kudos to Bob for creating the only game with archaeologists as the enemy. Read Review
"'Av a ganders at this coin..." said Farmer Jack to Farmer Jon, up on a rare visit from his farm in Somerset to sunny Yorkshire. "M'combine dug it up yesterday, caused right damage to these 'ere blades. What do you think it is?"
Jon looked at the coin, turning it over in his fingers, and rubbing off some of the dirt on it, "Wow Jack, that be one of those Roman coins, worth a bit I'd say, but I'd keep it quiet if I were you. Down in Somerset I've heard people are going around pretending to be archaeologists once they hear of things like this, digging them all up, and selling them on the black market. They should be in the county museum, for everybody to see.".
Jack certainly wanted the coins somewhere for everybody to see, but had also heard that along with the fake archaeologists wrecking his fields, the real ones would also appear, with camera crews in tow and turnip loving presenters, and be digging trenches all over his farm searching for buildings and the like - and he didn't want that either!
"You should get 'em all up out of the ground yourself as soon as" said Jon, "then the museum can get them, and nobody will need to dig-up your land!"
"Aye I'll get right to it" said Jack...
How To Play
Jack progresses through the game by collecting all the Roman coins from each field, whilst avoiding the money-grabbing fake-archaeologist at all costs, who are also after the coins and will reduce there worth the more they collect. To stall their progress Jack can put gates in their way, but it will only be so long before they manage to make their way over them to collect more coins.
J - Left, X - Right, K - Up, M - Down, L - Fire
All keys can be redefined.
Farmer Jack can be fully controlled using either the Kempston, Protek/Cursor, or Sinclair Interface2 joystick by selecting the correct mode at the front-end.
Game programming & graphics by Bob Smith.
128K sound programming & tunes by Lee du-Caine.
100% Machine code
Fully redefinable keys
Incredible sound effects
Keyboard / Joystick control
Varying fake-archaeologist intelligence
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).