The game, like its excellent successor, is almost sure to become a classic, and its sales on the Dragon show that Roy Coates has taken Matthew Smith's formula and implemented it just as well on the Dragon.
When you have mastered this game, it is no longer limitless, for, as difficulty increases and fuel disappears more rapidly, there is a run where it is impossible to survive, even if all fuel bases are shot!
It is a shame that I have to write such a scathing review as the programing is really rather good at points, but I'm afraid Vidipix need a new designer, preferably one who knows something about market demand.
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