Mighty Donkey Kong has captured the beautiful girl - watch him make off with
her to the top of the half constructed building.
Now play the role of the brave carpenter, Mario, as he fearlessly pursues the
frightening beast and attempts to rescue the damsel.
"Help! Help!" cries the beautiful maiden as she is dragged up a labyrinth
of structural beams by the ominous Donkey Kong. "Snort. Snort". Foreboding
music warns of the eventual doom that awaits the poor girl, lest she
somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little
Mario, the carpenter, is in hot pursuit of you in this very moment".
Throwing fate to the wind, risking life and limb, or worse, little Mario
tries desperately to climb the mighty fortress of steel, to save the lovely
lady from the evil Mr. Donkey Kong. Little Mario must dodge all manner of
obstacles - fireballs, plummeting beams and a barrage of exploding barrels
fired at him by Donkey Kong. Amidst the beautiful girls' constant please for
help, your challenge is to manoeuvre little Mario up the steel structure,
while helping him to avoid the rapid-fire succession of hazards that come
As little Mario gallantly battles his way up the barriers, he is taunted and
teased by Donkey Kong, who brazenly struts back and forth, beating his
chest in joyful exuberance at the prospect of having the beautiful girl all
to himself. It is your job to get little Mario to the top. For it is there,
and only there, that he can send the mighty Donkey Kong to his mortal doom.
Leaving little Mario and the beautiful girl to live happily ever after.
Hints And Tips
When climbing ladders if you raise your hand just above the level of the
ladder then barrels will not descend.
Don't walk off the platforms as this results in you losing a life.
When jumping if you fall too far you will also lose a life.
I - Left, P - Right, Q - Up, Z - Down, SPACE - Jump
The game is controlled by either joystick or keyboard which is fully redefinable.
If using a Sinclair joystick, select this option from the selection menu.
If using joystick use Port One. If using a Sinclair Plus 2 computer, select Sinclair when using an Amstrad or Cheetah+ joystick.
A menu is presented once the game is loaded. Select the options you require and then 0 to start.
Two-player mode is turn-based.
On-screen scoring shows current score (top left), bonus points (top right)
which are collected upon completion of each screen and the number of lives
remaining. Also displayed are the level indicator and the number of players.
Each Barrel Jumped
Two Barrels Jumped At Once
Pick up Hammer (to crush barrels)
Each Pie Jumped
Each Object Collected
Points are also collected for crushing pies with the hammer. On screen 3
extra points are awarded for collecting the objects and finishing the level
and on screen 4 for knocking out the rivets. As the level increases the
bonuses and scores for collecting objects also increase.
An extra man is awarded at 10,000 points (up to a maximum of 4).
Coding, graphics and music by Arcana Software Design.
Produced by Jon Woods.
(C) 1981 Nintendo. TM indicates Trademark of Nintendo, licensed to Ocean Software Limited, authorised user.
(C) 1986 Ocean Software Limited
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