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Pole Position Vs. Enduro (Activision) (Atari 2600)
If I wanted a road race game, my personal choice would be Enduro. Quite simply, it has more features and superior graphics than Pole Position.
Mouse Trap (CBS Electronics) (Coleco Vision Games System)
An excellent maze game.
Demon Attack (Imagic) (Philips Videopac)
Not the best shoot-'em-up available for the G7000.
Clean Sweep (Gce) (Vectrex)
A stupendously mediocre version of Pac-Man. It's difficult to lose yourself in the theme of the game as the graphics are so unconvincing.
Jungle Hunt (Atarisoft) (Atari 2600)
Graphics can't hold a coconut to Pitfall and the gameplay quickly became tedious.
Nova Blast (Imagic) (Intellivision)
Guilty of unimaginative game design which relies too much on old ideas which worked well in other games, but not in Nova Blast.
3D Grand Prix (DK Tronics) (Sinclair ZX81)
Full marks to Artic for having a go on such a limited machine - and for making such a good job of it as well.
Talking Android (Microdeal) (Dragon 32)
Not one of the better Dragon games this, I'm afraid. The rooms are made of crude graphics blocks, and the exits are far too wide.
Dig Dug (Atarisoft) (Commodore 64/Atari 800/Atari 800XL)
This is a simple and absorbing game which will doubtless sell well on the strength of its arcade pedigree.
Chopper Rescue (Blaby Computer Games) (Spectrum 48K)
The best features of the game are the slow discovery of the various tactics and the extraordinary frustration of knowing how everything works but not managing to make them work together.
Manic Miner (Bug Byte) (Spectrum 48K)
Impressive graphics and good sound, Bug Byte have produced a challenging game with long-lasting appeal.
Sealord (Bug Byte) (BBC Model B)
I found it almost impossible to manoeuvre the sub with any degree of accuracy and found the haphazard way of moving very frustrating.
Super Scramble (Terminal) (Commodore 64)
Fairly close to the arcade game. It has very smooth scrolling graphics, and the ground unfolds gently and evenly.
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