A super text adventure where the thought and careful planning behind its inception are most evident. The game is clever and consistent, well-designed, well-presented and with many ingenious and logical problems.
The programmer has brought some skill to bear on the project but what this game lacks is not programming time, but design time. It has been thrown together with what can only be described as glossy incompetence.
Although it's not strictly necessary to read the book to enjoy the software, a knowledge of the book does improve your play as familiarity with the larger picture can influence you route through the program.
There are some nice touches in the game: the fact that the intelligence that you receive is not always correct, for example. But there are also some horrible touches, such as the way the reports come up going beep beep bip bip beep like Morse Code.
There aren't many problems, and those that can be found are illogical and their solutions arbitrary. After wandering for hours I finally found a way to kill the Guardian, only to find that no gain had been made, no new avenues to explore and no new objects - just one Guardian down.