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Accelerator (Century City)
A fast, rigorous, sole shoot-'em-up game... quite neat but possibly it isn't totally addictive... the type of product where you play continuously for a day or so and then throw it away in the bin.
Graphics are neat and futuristic. Detail is quite an asset to this game.
American Football (Argus Press)
This game would have been even better if it had great graphics.
Battle Cars (Games Workshop)
Perhaps the biggest drawback is that it really requires two well-matched players to get the full potential out of this highly unusual program.
Sensible, rather than exciting, graphics... Players may select from nine difficulty levels and on a series of games from 1 to 9.
Buggy Blast (Firebird)
The graphics and the sound are of a very high standard and all add to an addictive and very playable game.
The City Of Death (Red Shift)
The jerky graphics and slow response are perhaps an indication of the game's posturing toward strategy rather than arcade but as a strategy game it has many inconsistencies and omissions.
Curse Of The Seven Faces (Artic Computing)
The game is sound with many worthy features but it's not really enough just to plonk the adventurer into a labyrinth of anonymous wizards, trolls and dragons now.
Doomdark's Revenge (Beyond)
The quirks in both character and plot assures a lively debate on the Land of Icemark for some time to come.
The Drive In (Fantasy)
A good, lightweight game which will probably appeal to many, but in the end it isn't all that addictive.
Estimator Racer (Sinclair)
A good idea that has turned out to be a rather boring game.
Fahrenheit 3000 (Softstone)
For me it just slips from master class, but this is certainly no weak-kneed Jet Set Willy copy and it should prove highly popular.
Finders Keepers (Mastertronic)
A game with pleasing and slick graphics, an enjoyable story line, and with a fair amount of addictivity.
The game definitely seems to lack something. More often than not there seems to be little to do.
Gift From The Gods (Ocean)
Has a curiously mesmeric feel to it which is hard to describe and I would unreservedly recommend it to anyone.
The Great Space Race (Legend)
Expectations were rather high on this game and it's a shame that they've been let down to such an extent.
Not a very good buy to say the least, but the best of its type (in the sense of large graphics) at the moment.
Hunchback II (Ocean)
This is so much better than Hunchback because the graphics are better and more fun.
Jewels Of Babylon (Interceptor Micros)
Jewels Of Babylon shows all the traits of a game knocked off an assembly line. If variety is the spice of life then this game is one big amorphous lump of monosodium glutamate.
The Journey (Temptation)
Much work has gone into creating an impressive depth in the game which is very different from the run-of-the-mill adventures and offers a further advance in character interaction.
Kong Strikes Back (Ocean)
The game is original in feeling and by no means easy. On the first screens there doesn't seem to be all that much to do really, but as you progress it does pick up to become a medium addictive game.
Match Day (Ocean)
This game will probably appeal most to footballing fans but nevertheless a very difficult game to win.
Mini Office (Database)
Anyone seriously interested in joining the grey Epson brigade or intending participating in the office revolution, should read this booklet and practice with the programs on offer.
Number Painter (Sinclair)
Represents good value both as a game and as an educational tool to hone mental arithmetic and for use with calculators.
Rally Driver (Hill MacGibbon)
Steering the car is a job for skilful hands - make no mistake, this may be intended as more of an educational type game than other 'road' games around, but it isn't for sissies!
Run For Gold (Hill MacGibbon)
Unlike all the other 'Track and Field' type games, Run For Gold does not require the ultimate destruction of either keyboard or joystick, and is much more a game of judgement and skill.
Shuttle Shock (Software Super Savers)
The style and animation of the moving characters in this game is very reminiscent of Manic Miner.
Son Of Blagger (Alligata)
Graphics are cheerful, well drawn with plenty of details. The continuous tune is adequate, although it's a pity everything comes to a stop when the screen scrolls over a bit.
Space Shuttle (Activision)
Beware: read the booklet thoroughly before attempting the first flight, otherwise you may be put off because the slightest deviation from the pre-determined flight plan will cause an abort of mission.
Strontium Dog: The Killing (Quicksilva)
I didn't really enjoy playing The Killing as it was so basic. The thing that annoyed me most was the scene at the beginning of each game.
Technician Ted (Hewson)
Addictive, delightful to play and a definite must.
Terra Force (Firebird)
One of Firebird's unsuccessful cheapies that can't really be recommended.
Compilations are hardly new, and with very few exceptions have never really provided good entertainment or value. Trio is sadly no exception to the rule.
A good, but confusing shoot-'em-up and watch the tune - it drives you mad!
Zone 00 (Allansons Computing)
Luck and not skill plays the main part of this slightly unusual but generally uninteresting game.
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