Count Duckula and his faithful servants Igor and Nanny have transported themselves and their castle over to the land of the Pharaohs, Egypt.
There they decide to search for the mystical Sax, an ancient saxophone with strange magical powers. They know that the Sax is hidden somewhere
in the tomb of the great Pharaoh Upanatem, a gigantic pyramid in the middle of the desert. What they do not know is that they have also
brought along some unwanted guests in the shape of the Crow Brothers.
Duckula must explore the pyramid, solving puzzles and collecting useful items, while keeping an eye out for wandering Mummies and
Crows. With Igor keeping an eye on the time and Nanny keeping an eye on Duckula he must find the mystical Sax before the dawn breaks in
Transylvania and the castle returns him home.
You control Duckula. You must avoid the Mummies, falling rocks and the Crow Brothers. If you are touched by any of these then you are "frozen"
and the clock advances by one hour.
Duckula can pick up various really useful items; if you don't want an item then Duckula must jump over it. Duckula can carry up to three
items. When you wish to use an item then press the keys 1, 2 or 3 to correspond with the wanted item.
Used to open doors, unless Nanny has smashed through. A key can only be used once.
If Duckula uses this it will put back the clock three hours, giving more time.
There are other special items in the pyramid which can only be used in certain places. It's up to you to discover what they do!
Has a habit of walking through walls, well why not? Doors are boring and she's not too bright. Fortunately this will help Duckula get about the castle.
Will feed Duckula with delicious broccoli sandwiches, Duckypoo's favourite.
The Crow Brothers:
These dopey villains are climbing up the inside of the pyramid and falling down; don't let them touch Duckula.
Avoid them, jump over them or run away.
Watch out, they hurt.
Yuk, Yuk, how annoying. They lose you points if they touch Duckula.
Good Luck, Gamers...
Remember: There's no-one zanier in Transylvania!!!
O - Left, P - Right, Q - Up, A - Down, SPACE - Jump
1/2/3 - Use Object
Count Duckula and the Duckula characters are all trademarks of Thames Television PLC.
(c) Cosgrove Hall Productions Ltd 1987.
Programmed by ENIGMA VARIATIONS.
(c) Alternative Software Limited 1989
This game was mentioned in the following articles: