|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 16, Commodore 64, Commodore Vic 20|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st April 1989|
|Original Release Price:||£1.20|
|Market Valuation:||£1.00 (How Is This Calculated?)|
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Linked reviews are available to view in full on this site.
Forgotten Worlds (Capcom) (Amiga 500)
Unmissable. Forgotten Worlds seriously rivals Silkworm as the greatest Amiga arcade conversion to date.
Forgotten Worlds (U. S. Gold) (Commodore 64/128)
Forgotten Worlds on the C64 measures up in every way to the merits and accuracy that the Amiga version received.
Xenon (Melbourne House) (Commodore 64)
A steaming great mistake that should never have been allowed out of the Melbourne House stable.
Lords Of The Rising Sun (Cinemaware) (Amiga 500)
Cinemaware's finest interactive movie yet.
Roadblasters (U. S. Gold) (Amiga 500)
Slow, jerky, unplayable, uninspired, dull, boring and pointless. It's a pretty bad conversion.
Speedball (Image Works) (Commodore 64/128)
The perfect downward conversion? Probably not, but the closest anyone has been yet.
Silkworm (Virgin Games) (Amiga 500)
Highly recommended. You don't have to be an amazingly talented game player to enjoy it, but it'll test out even the very best of you.
Operation Neptune (Infogrames) (Amiga 500)
Just another Infogrames game. Nice graphics, a bit short on gameplay and short-lived.
Steve Davis World Snooker (CDS) (Amiga 500)
No matter how perfectly you set up the shot, the contact ball still shoots off in a completely unexpected direction. This spoils what is in all other respects a very competent game.
Millenium 2.2 (Electric Dreams) (Amiga 500)
Arcade? Strategy? Adventure? You must make your own mind up - but be sure of one thing - this is more a long-term project than a game.
Wanderer (Elite) (Commodore 64/128)
I can't see anyone getting much enjoyment out of Wanderer for more than a couple of hours, so steer well clear of this one.
Danger Freak (Rainbow Arts) (Commodore 64/128)
A surprisingly sub-standard quality product from a company famed for raising standards.
Gilbert: Escape From Drill (Enigma Variations) (Commodore 64)
I suppose this game could be worse, but then it could be a whole lot better.
Supertrux (Elite) (Commodore 64/128)
If you liked Out Run but were disappointed with the C64 conversion then you could find Supertrux a decent substitute.
Journey To The Centre Of The Earth (Chip) (Amiga 500)
Life's not fair and neither is Journey To The Centre Of The Earth. It should have been good, but it isn't really.
Renegade 3 (Imagine) (Commodore 64/128)
Probably the best arcade game on the C64 at the moment.
The Real Ghostbusters (Activision) (Commodore 64)
An unplayable, unattractive piece of software which would receive the same review from me had it been released four years ago.
The Games: Winter Edition (Epyx) (Amiga 500)
A compendium-style lucky dip for those who like to outwaggle the opposition. It's not in the same league as its earlier C64 counterparts though.
Battle Hawks (Lucasarts) (Amiga 500)
Not a worthwhile investment, but worth getting your rich mate to buy so that you can play it round his gaff.
Hillsfar (Strategic Simulations Inc) (Commodore 64/128)
Not the best in the series, but darn good all the same.
Can be a good laugh either in the one-player or in the two player mode. Tactics play a large part in successfully winning fights and it's guaranteed to hold most people's attention for a longer-than-average period.
R-Type (Electric Dreams) (Amiga 500)
Well worth the wait. It looks just the same as the ST version in screenshots, but it's the fluid movement and the absence of flicker than gives it a real arcade feel.
Ballistix (Psyclapse) (Amiga 500)
Ballistix is well up to the usual excellent standards of Psygnosis's releases, but being based on a game that's about fifteen years old, it's hardly likely to be original.
Raider (Impressions Ltd) (Amiga 500)
This does have some appeal: the original gameplay can still hold your attention for a while, and it's fiendishly difficult too. But £20? Forget it.
Advanced Pinball Simulator (Codemasters) (Commodore 64/128)
It does provide a playable game, the sprite detection is fine and the ball behaves itself. Shame it's so boring.
Gauntlet II (Kixx) (Commodore 64/128)
Expectations were high because US Gold had done such a good job with the original. In truth, there's little wrong with his follow-up, it's just that it repeats the theme.
Barry McGuigan's Boxing (Mastertronic Plus) (Commodore 64/128)
The actual boxing is alright - hitting inside and outside, to the head and to the body, but it's not exactly stunning.
Solomon's Key (Kixx) (Commodore 64/128)
The sort of addictiveness and level of playability that reminds you of Bubble Bobble.
Manic Miner (Mastertronic) (Commodore 64/128)
Amazing for its time, and an amazing blast from the past.
Tetris (Mastertronic Plus) (Commodore 64/128)
There's something typically Russian about a game of logic concerned with slotting geometric shapes together. We'll give it a good mark for the sake of Boris Yeltsin.
Octoplex (Mastertronic) (Commodore 64/128)
Nothing to recommend about this, we're afraid.
After Burner (Activision) (Amiga 500)
What a dog! The various sequences, and backgrounds are there, but what gameplay that existed in the coin-op has been forgotten.
I Ludicrus (Actual Screenshots) (Amiga 500)
The smooth animation and odd snatches of humour can't make up for what is essentially a dull and unplayable experience.
Balance Of Power 1990 (Mindscape) (Amiga 500)
Everything you want from a strategy game, except for the fact you can't nuke the hell out of anyone.
Grand Monster Slam (Rainbow Arts) (Amiga 500)
A fun game, with fine music and graphics, but not one whose appeal you should expect to last.
Leisure Suit Larry: Looking For Love (Sierra) (Amiga 500)
Not only an adventure, but a complete entertainment package.
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