|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 16, Commodore 64, Commodore Vic 20|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st October 1987|
|Original Release Price:||£0.95|
|Market Valuation:||£1.00 (How Is This Calculated?)|
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Renegade (Imagine) (Commodore 64/128)
As conversions go, this still takes some beating - literally and metaphorically.
Death Wish III (Gremlin) (Commodore 64/128)
For all its gratuitous violence, the Death Wish III game isn't going to corrupt anyone, but merely bore them rigid. In every possible sense, it's a bloody mess.
Goldrunner (Microdeal) (Amiga 500)
An excellent shoot-'em-up. In many ways it is reminiscent of a scrolling Galaga, but on the Amiga it is considerably better than an average arcade game.
Quedex (Thalamus) (Commodore 64/128)
Wanna stay crucial, bitchin', and bad? Well, I'd seriously start thinking about swapping some cash for this one.
Comics (Accolade) (Commodore 64)
I'm sorry, but the promise of great interaction just isn't fulfilled. And whilst some of the frames are animated quite nicely, even the graphics are nothing special.
Track And Field (Konami) (Commodore 64)
Bad graphics, and appalling sound and the game is older than Chuck Gardner. Sorry, Konami, no point in trying to flog a dead horse.
The Armageddon Man (Martech) (Commodore 64)
An absorbing game. However, there doesn't seem to be any real end to it. If you're good enough to control all sixteen countries, you simply carry on playing forever.
Football Director (D&H Games) (Commodore 64)
It is a rather tricky game but sheer patience will soon overcome this.
Joe Blade (Players) (Commodore 64/128)
Ridiculously simple, ridiculously addictive, Joe Blade is the most enjoyable game I've played this month.
Evening Star (Hewson) (Commodore 64)
For railway buffs this has to be an essential buy, and for the rest of us, who don't know one end of a fusible plug from the other, it's still an absorbing and fatally addictive slice of nostalgia.
Flunky (Piranha) (Commodore 64)
Too damn clever for its own good, and no fun at all to play.
Graham Gooch's All-Star Cricket (Audiogenic) (Commodore 64)
An enhancement of the original, all the changes made are improvements and, overall, this is a first class game of cricket.
Ace 2 (Cascade) (Commodore 64)
The combat in Ace 2 is really hard, but a five year old could fly the plane itself. Nonetheless, it does give you the chance to match yourself against a human opponent and on that basis alone it's in a class of its own.
CRL, the hit-and-miss company have definitely missed this time.
Red L.E.D. (Starlight) (Commodore 64/128)
A challenge not to be missed.
Legacy Of The Ancients (Electronic Arts) (Commodore 64/128)
The key to Legacy's success is that so much thought has gone into every part of the game. It's full of surprises and the whole thing works together really well.
Mean City (Quicksilva) (Commodore 64)
If there were two of you playing I can see you might get more fun beating the living daylights out of each other, but as a solitary pastime Mean City is pretty poor entertainment.
Tunnel Vision (Hewson) (Commodore 64/128)
The graphics are a little meagre with the tunnels looking pretty similar to a subway in Brixton. However, the speech is probably the best I've heard.
Rapid Fire (Mastertronic) (Commodore 64/128)
If you fancy an hour or two blasting, and you're not of a nervous disposition or prospective psychopathic maniac, this could be the game for you.
Starfox (Reaktor) (Commodore 64/128)
Initially a fun game, but somehow it just seems like a diluted version of Elite.
EOS (Electronic Arts) (Commodore 64/128)
EOS is impressive in its size and complexity but it will appeal only to those of you who like getting totally immersed in an idea and sticking with it for a long time. If you fit the bill, grab it.
Anarchy (Hewson) (Commodore 64/128)
Simple yet tricky and challenging. Maybe not destined to be a classic but great budget value all the same.
Triaxos (Ariolasoft) (Commodore 64/128)
A strange little game, this. It's the complete opposite of most new releases: plenty of originality, but very few flash effects - just pure game.
Pi-R Squared (Mind Games) (Commodore 64/128)
About as exciting as watching your undies go round and round in the launderette.
If you own an Amiga and regard yourself as a very warped and zany Guy/Gal, why not take pot luck and go for this?
Last Mission (US Gold) (Commodore 64)
The sound and graphics are set up to mark and the gameplay is fine. As a game, it's OK. I'm not sure I'd shove 10p pieces into it for an afternoon though.
Hard Ball Vs. Earl Weaver (Commodore 64)
Hardball is instantly appealing, but in the long term, Earl Weaver's added features make the game more stimulating.
Super Huey (Cosmi/US Gold) (Amiga 500)
If you want a flight simulator, try Flight Simulator II, but please, don't waste your money on Super Huey, otherwise you really will feel sick!!
Life Term (Alternative) (Commodore 64/128)
OK, it's a budget game. But surely any text adventure should contain puzzles. I didn't find a single one of them in Life Term. So I became bored with it.
The Pay-Off (Bug-Byte) (Commodore 64/128)
Admittedly, The Pay-Off is an old game. It's not a bad buy but it's a real pity it wasn't upgraded into a format more acceptable by today's standards before being released for the C64.
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