Jennifer and her three friends, Lotte, Ann, and Laura, have been chosen to be adopted by the mysterious, yet unquestionably wealthy Mr. Barrows, who lives in a mansion known as Clock Tower because of its own, quite large Clock Tower, by whose chimes the locals once tended their fields before it apparently stopped running a decade ago.
Jennifer and her friends are led to their new home by Mary, or, as they often call her, Ms. Mary out of respect. They're thrilled to have a new home, especially this particular home, which is obviously spectacular from the moment they enter the main hall.
However, a place this big was bound to hold secrets... And the secrets of Clock Tower are darker than those of most estates...
Because Jennifer and her friends are about to discover that the Barrows family is far from
normal. That evil lives even within the wall of the most beautiful places. And that there are some things worse than being in an orphanage.
Playing The Game
Clock Tower is a fairly simple, yet unique, game to play. It's a point and click adventure.
In order to move Jennifer, click in any direction, but not on an object. She will
walk in the direction you click. To make Jennifer run, there are two methods. Situate the cursor on the side you want her to run to and double click, OR press the L and R buttons (for the SNES equivalent, not your keyboard if you have an emulator) which makes her run in the corresponding direction.
In order to talk to people or search items, and open doors, situate the cursor over the item/person/door, and if it can be searched, opened, or if they can be talked to, the cursor
should become a bracket, enclosing the desired destination. Then, simply click with the action button. Voila!
Pay attention to Jennifer's picture. The colour behind the picture determines how strong Jennifer is. Looking death in the eye is certainly known to deplete one's strength. Here is a list of the colours, and what level of strength they represent:
Full Strength. You're doing pretty well, and the odds are, with good use of the panic button, you'll be able to survive, assuming you know what resources to use and what places to hide.
Reasonable Strength. You're still doing okay, but you've been startled. You're probably
doing as well off as with Blue Strength, but just beware not to lose much more strength.
You're pretty low on strength. You still have strengh left, but it would be wise to avoid depleting that last bit of strength at all costs.
You've used up all of your adrenaline and strength. If you have to escape from a situation,
you'd best do so by means other than those requiring the panic button, as its success rate is questionable (though not impossible) in this state of wild fear and fatigue. That means a
really close encounter will more likely result in your death.
Your strength goes down a level or more whenever you do something strenuous, or go through a startling or terrifying experience. It rebuilds, as you have time to rest and/or calm down, but
this takes a while. As such, try to avoid such strength-depleting situations whenever possible,
such as by hiding as opposed to fighting.
Jennifer's picture is also helpful for other reasons. When it flashes, then you're in grave danger. This is usually when you must use the panic button, and is usually a sign that your strength will be depleted a level. Also, when the picture closes in on Jennifer's eye, showing surprise, the meaning, which is often obvious, is that danger is very near, but escapable without use of the panic button. This is usually a warning to start making tracks!