Dozens of truly fascinating playing screens (more than forty!) and various levels of difficulty let
anyone from beginner to expect have as much excitement, challenge and good clean fun as they can
handle! Play by yourself or invite the ultimate challenge of simultaneous two player competition!
Run along the colourful girders, jump across the tremendous chasms, climb the wobbly ladders, or
grab a BYRD and fly to get the loot before your opponent does! Be careful through - the KATS are on
the prowl to stop you, and wrestling with them can be very exhausting. So run, jump, climb or fly
and play the ultimate game. Good luck - and happy jumping!
1 or 2 Joysticks required.
Cashman consists of dozens of different playing fields, called Sites. These are made of horizontal
girders and vertical climbers (ladders, chains, nets, etc.). Your man may run along the top of girders
or move up and down the Climbers to move anywhere on the screen. Some cases all for a jump to be
You can leap up to reach things, or leap over to cross to other girders by pressing the joystick
Fire button. Falling is not harmful, just time-consuming. Occasionally you may find Flingers.
Running across the top of these will toss you in the direction you are heading, twice as far as a
However, you can jump off them for a normal leap by holding down the joystick button (with hazardous side
effects). Conveyors are displayed in some sites. They move you along without any effort on your part.
You may run across them for half or double horizontal speed. In some sites you may encounter web-like
structures that give you unrestricted movement. Sometimes, you may allow a Byrd to carry you away.
You can't control its direction, but it makes for a fast trip, sometimes into danger! You should
experiment with different ways to move about the screen. Only the bold make it in the world of
Cashman can be played in two ways. A one-player "solo" version, or with the added challenge of two
player competition. The Sheik uses the left joystick, starts on the left side of the screen, and
his Score and Power are on the bottom left. He wears a blue hat and has orange shoes. The Sailor
wears a white hat and has blue boots and is controlled by the right joystick (starts on the right,
etc). In a one player game, you may choose either the Sheik or the Sailor. In a two player game, both
are played at the same time, battling it out for the Big Bucks!
In each site you play, a bomb carriage will travel across the top of the screen dropping bombs. The
bombs are not harmful, but if left alone, they will become blue Kats or white Eggs. Kats are
dangerous, so stay away from them. Eggs are not harmful but will hatch into Byrds after a while. A
player can carry an Egg with him and later throw it in the direction he is facing by using his
A strip representing a player's Power is located on the bottom of the screen on the side corresponding
to which joystick they are using. You start with ten (10) Power points.
Each time you are struck by a Kat, step on a Zapper, or get hit with an Egg flung by another player
(in two player mode), one Power point is removed and the strip gets smaller. When your Power reaches
zero (0), your player is exhausted and removed from the screen. In a one player game, this results
in the end of the game. A two player game ends when both the players' Power reaches zero.
Each player is out to get as much Cash as possible. In each Site, you will find bags of money
represented by pulsating dollar signs ($). These are worth 50 dollars. When all the money bags are
collected by making your man run, jump or be carried over them, you will be taken to the next Site.
Bombs are also worth Cash. You earn $30 when running over (disarming) Bombs. Eggs aren't worth
anything but if a player throws one and hits a Kat, it's worth $250. Hitting the other player
(two player mode) reduces his power, therefore shortening his game (This could be useful strategy!).
If it hits the other player, it willl bounce back and you may catch it again. An Egg which hits a Kat
or Byrd can be retrieved by either player. If you don't hit anything, the Egg will either bounce
off the side wall or disappear from the Screen. If an Egg is not grabbed in a short time, it will
always turn into a Byrd.
Cashman has over 40 different sites. When starting each game, you can choose which areas you want to
start with. The EASY SITES(1-4) are recommended or a beginner. Next is SUPER-JUMP (5-10). In these
sites you can jump twice as high as normal. Then come the MODERATE SITES (11-22). These range from
moderately easy to moderately difficult. Next are the NO JUMPING ALLOWED SITES (23-27) followed by
the EXPERIENCED SITES (28-39). And last but not least, the EXPERT (PUZZLE) SITES (40-??). Only the
best can handle these - that's our challenge!
When you finish a game, your name and score will be recorded (providing that it's high enough) and
given a place in the Cashman gang. On the bottom of the scale is KATBAIT (yuk!) followed by the
EGGHEAD (better, but not by much!). Then comes the BAGBOY? (Getting there!). Next is the FALLGUY
(Moving up in the world!). The highest is the awesome, all time great (Drum roll please!) ... the
Cashman! So good luck and happy jumping!
Left Joystick moves the Sheik
Right Joystick moves the Sailor
Fire Buttons cause the player to jump or throw an egg
X - Restart Game, P/ENTER - Pause/Resume Game, SPACEBAR - New colour set. Adjust to your own tastes!
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